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Sea - the problem

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Date Editor Before After
7/5/2017 12:21:11 AMAUrankAdminAquanim before revert after revert
7/5/2017 12:00:52 AMAUrankAdminAquanim before revert after revert
7/4/2017 11:55:31 PMAUrankAdminAquanim before revert after revert
Before After
1 [quote]The recent change just does not change the fact that Ronins are not fun to play against. Limpet is interesting, but to me it seems not very useful against heavy units. I fear Reef will get kited by the roninball.[/quote] 1 [quote]The recent change just does not change the fact that Ronins are not fun to play against. Limpet is interesting, but to me it seems not very useful against heavy units. I fear Reef will get kited by the roninball.[/quote]
2 Wolverine, Funnelweb, Penetrator, etc. aren't real fun to play against either IMO but they are balanced to a spot where they're possible to deal with so they're not so bad. My intention would be to put Ronin in a similar spot. Ronin was commonly thought to be useless before it got a projectile speed boost; that buff has now been mostly reverted along with reductions to its HP, DPS and turret turn rate. I suspect that it's not useless ( and in fact wasn't useless in the first place) but it could well be less oppressive now. 2 Wolverine, Funnelweb, Penetrator, etc. aren't real fun to play against either IMO but they are balanced to a spot where they're possible to deal with so they're not so bad. ( Well, maybe not Penetrator. . . ) My intention would be to put Ronin in a similar spot. Ronin was commonly thought to be useless before it got a projectile speed boost; that buff has now been mostly reverted along with reductions to its HP, DPS and turret turn rate. I suspect that it's not useless ( and in fact wasn't useless in the first place) but it could well be less oppressive now.
3 \n 3 \n
4 It wouldn't surprise me to find out that Siren needs a further rethink but I'd like to see what a range reduction does to it first before trying something more dramatic. 4 It wouldn't surprise me to find out that Siren needs a further rethink but I'd like to see what a range reduction does to it first before trying something more dramatic.
5 \n 5 \n
6 Limpet probably isn't good against heavies, that's true. 6 Limpet probably isn't good against heavies, that's true.
7 \n 7 \n
8 The disarm missile outranges Ronin by a lot. 8 The disarm missile outranges Ronin by a lot.
9 \n 9 \n
10 [quote]Ships should be indeed slightly overpowered compared to hover/amph. But slightly. But Hover and Amphs are completely non-viable, even both of them at once against just ships.[/quote] 10 [quote]Ships should be indeed slightly overpowered compared to hover/amph. But slightly. But Hover and Amphs are completely non-viable, even both of them at once against just ships.[/quote]
11 My preferred route to fixing this would involve giving Hover and Amph a bit more versatility (which would allow some of their more oppressive units on land to be taken down a peg as well) but since that affects land balance it's not an easy thing to do. 11 My preferred route to fixing this would involve giving Hover and Amph a bit more versatility (which would allow some of their more oppressive units on land to be taken down a peg as well) but since that affects land balance it's not an easy thing to do.
12 \n 12 \n
13 [quote]1. remove sea/amphibious factories 13 [quote]1. remove sea/amphibious factories
14 2. make water passable by all units at the cost of small but constant HP drain 14 2. make water passable by all units at the cost of small but constant HP drain
15 3. unfeature pure sea maps 15 3. unfeature pure sea maps
16 4. ?!?!? 16 4. ?!?!?
17 5. profit, balance is much better now [/quote] 17 5. profit, balance is much better now [/quote]
18 I would really want to know what the ?!?!? is. 18 I would really want to know what the ?!?!? is.
19 \n 19 \n
20 [quote]And I thought this was gonna be the easiest fix. Whats the problem of making the projectiles higher contrast, look bigger, and shinier? [/quote] 20 [quote]And I thought this was gonna be the easiest fix. Whats the problem of making the projectiles higher contrast, look bigger, and shinier? [/quote]
21 Seeing things underwater is harder, and torpedoes are fundamentally visually uninteresting. If somebody else wants to have a go at improving the effects I have no objections to that though; I am hardly an expert in the field. 21 Seeing things underwater is harder, and torpedoes are fundamentally visually uninteresting. If somebody else wants to have a go at improving the effects I have no objections to that though; I am hardly an expert in the field.
22 \n 22 \n
23 [quote]Maybe if we had at least two naval factories like we have two flying factories.[/quote] 23 [quote]Maybe if we had at least two naval factories like we have two flying factories.[/quote]
24 This idea's been raised a few times. I'm not vehemently opposed to it but there are some big practical problems including 24 This idea's been raised a few times. I'm not vehemently opposed to it but there are some big practical problems including
25 - how to give another amph/hover/ship factory its own distinct identity 25 - how to give another amph/hover/ship factory its own distinct identity
26 - somebody would need to do a lot of modelling work 26 - somebody would need to do a lot of modelling work
27 - it's probably easier than train factory but it's still a lot of work 27 - it's probably easier than train factory but it's still a lot of work