1 |
[quote]The recent change just does not change the fact that Ronins are not fun to play against. Limpet is interesting, but to me it seems not very useful against heavy units. I fear Reef will get kited by the roninball.[/quote]
|
1 |
[quote]The recent change just does not change the fact that Ronins are not fun to play against. Limpet is interesting, but to me it seems not very useful against heavy units. I fear Reef will get kited by the roninball.[/quote]
|
2 |
Wolverine,
Funnelweb,
Penetrator,
etc.
aren't
real
fun
to
play
against
either
IMO
but
they
are
balanced
to
a
spot
where
they're
possible
to
deal
with
so
they're
not
so
bad.
My
intention
would
be
to
put
Ronin
in
a
similar
spot.
Ronin
was
commonly
thought
to
be
useless
before
it
got
a
projectile
speed
boost;
that
buff
has
now
been
mostly
reverted
along
with
reductions
to
its
HP,
DPS
and
turret
turn
rate.
I
suspect
that
it's
not
useless
(
and
in
fact
wasn't
useless
in
the
first
place)
but
it
could
well
be
less
oppressive
now.
|
2 |
Wolverine,
Funnelweb,
Penetrator,
etc.
aren't
real
fun
to
play
against
either
IMO
but
they
are
balanced
to
a
spot
where
they're
possible
to
deal
with
so
they're
not
so
bad.
(
Well,
maybe
not
Penetrator.
.
.
)
My
intention
would
be
to
put
Ronin
in
a
similar
spot.
Ronin
was
commonly
thought
to
be
useless
before
it
got
a
projectile
speed
boost;
that
buff
has
now
been
mostly
reverted
along
with
reductions
to
its
HP,
DPS
and
turret
turn
rate.
I
suspect
that
it's
not
useless
(
and
in
fact
wasn't
useless
in
the
first
place)
but
it
could
well
be
less
oppressive
now.
|
3 |
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|
3 |
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|
4 |
It wouldn't surprise me to find out that Siren needs a further rethink but I'd like to see what a range reduction does to it first before trying something more dramatic.
|
4 |
It wouldn't surprise me to find out that Siren needs a further rethink but I'd like to see what a range reduction does to it first before trying something more dramatic.
|
5 |
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|
5 |
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|
6 |
Limpet probably isn't good against heavies, that's true.
|
6 |
Limpet probably isn't good against heavies, that's true.
|
7 |
\n
|
7 |
\n
|
8 |
The disarm missile outranges Ronin by a lot.
|
8 |
The disarm missile outranges Ronin by a lot.
|
9 |
\n
|
9 |
\n
|
10 |
[quote]Ships should be indeed slightly overpowered compared to hover/amph. But slightly. But Hover and Amphs are completely non-viable, even both of them at once against just ships.[/quote]
|
10 |
[quote]Ships should be indeed slightly overpowered compared to hover/amph. But slightly. But Hover and Amphs are completely non-viable, even both of them at once against just ships.[/quote]
|
11 |
My preferred route to fixing this would involve giving Hover and Amph a bit more versatility (which would allow some of their more oppressive units on land to be taken down a peg as well) but since that affects land balance it's not an easy thing to do.
|
11 |
My preferred route to fixing this would involve giving Hover and Amph a bit more versatility (which would allow some of their more oppressive units on land to be taken down a peg as well) but since that affects land balance it's not an easy thing to do.
|
12 |
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|
12 |
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|
13 |
[quote]1. remove sea/amphibious factories
|
13 |
[quote]1. remove sea/amphibious factories
|
14 |
2. make water passable by all units at the cost of small but constant HP drain
|
14 |
2. make water passable by all units at the cost of small but constant HP drain
|
15 |
3. unfeature pure sea maps
|
15 |
3. unfeature pure sea maps
|
16 |
4. ?!?!?
|
16 |
4. ?!?!?
|
17 |
5. profit, balance is much better now [/quote]
|
17 |
5. profit, balance is much better now [/quote]
|
18 |
I would really want to know what the ?!?!? is.
|
18 |
I would really want to know what the ?!?!? is.
|
19 |
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|
19 |
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|
20 |
[quote]And I thought this was gonna be the easiest fix. Whats the problem of making the projectiles higher contrast, look bigger, and shinier? [/quote]
|
20 |
[quote]And I thought this was gonna be the easiest fix. Whats the problem of making the projectiles higher contrast, look bigger, and shinier? [/quote]
|
21 |
Seeing things underwater is harder, and torpedoes are fundamentally visually uninteresting. If somebody else wants to have a go at improving the effects I have no objections to that though; I am hardly an expert in the field.
|
21 |
Seeing things underwater is harder, and torpedoes are fundamentally visually uninteresting. If somebody else wants to have a go at improving the effects I have no objections to that though; I am hardly an expert in the field.
|
22 |
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|
22 |
\n
|
23 |
[quote]Maybe if we had at least two naval factories like we have two flying factories.[/quote]
|
23 |
[quote]Maybe if we had at least two naval factories like we have two flying factories.[/quote]
|
24 |
This idea's been raised a few times. I'm not vehemently opposed to it but there are some big practical problems including
|
24 |
This idea's been raised a few times. I'm not vehemently opposed to it but there are some big practical problems including
|
25 |
- how to give another amph/hover/ship factory its own distinct identity
|
25 |
- how to give another amph/hover/ship factory its own distinct identity
|
26 |
- somebody would need to do a lot of modelling work
|
26 |
- somebody would need to do a lot of modelling work
|
27 |
- it's probably easier than train factory but it's still a lot of work
|
27 |
- it's probably easier than train factory but it's still a lot of work
|