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Sea - the problem

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Date Editor Before After
7/14/2017 10:12:57 AMNZrankhedgehogs before revert after revert
7/14/2017 9:59:03 AMNZrankhedgehogs before revert after revert
Before After
1 [q]Complexity just makes the best strategy harder to figure out. 1 [q]Complexity just makes the best strategy harder to figure out.
2 [/q] 2 [/q]
3 \n 3 \n
4 There should be no "best strategy", only bad and stupid ones, but not one strategy that beats all. 4 There should be no "best strategy", only bad and stupid ones, but not one strategy that beats all.
5 In effect: 5 In effect:
6 There are only "wrong" answers. 6 There are only "wrong" answers.
7 [q]Should hover and amph be equally as viable as ships on a map which is mostly water?[/q] 7 [q]Should hover and amph be equally as viable as ships on a map which is mostly water?[/q]
8 \n 8 \n
9 Should two factories that are made for land as well be on an equal standing as a proper navy? 9 Should two factories that are made for land as well be on an equal standing as a proper navy?
10 no 10 Simple reasons:
11 If they are on an equal standing then they can beat navies and land forces.
12 Ships have far more HP, and firepower than 3 of them, and so the sea should be more cost efficient on sea maps
13 \n