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Sea - the problem

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Date Editor Before After
7/18/2017 7:37:56 AMFIrankVermind before revert after revert
7/18/2017 7:37:25 AMFIrankVermind before revert after revert
Before After
1 In NOTA sea battles, ships are huge, slow, and expensive. they can't traverse land. Some of them have long enough range that it does not matter. There is also a electronic warfare ship which hides the radar dots of itself and other ships around it for a large area. 1 In NOTA sea battles, ships are huge, slow, and expensive. they can't traverse land. Some of them have long enough range that it does not matter. There is also a electronic warfare ship which hides the radar dots of itself and other ships around it for a large area.
2 \n 2 \n
3 Subs are detectable by destroyers, urchins and other subs only and do not sink ships with one shot, subs are cheaper but good in numbers. 3 Subs are detectable by destroyers, urchins and other subs only and do not sink ships with one shot, subs are cheaper but good in numbers.
4 \n 4 \n
5 Hovers are cheap, small, and can do a lot of damage in numbers. In sea, hovers are only a match for ships in much greater numbers. 5 Hovers are cheap ( like basic units from most land factories) , small, and can do a lot of damage in numbers. In sea, hovers are only a match for ships in much greater numbers.
6 \n 6 \n
7 Here's something about the range, could not find a good sea replay just now... 7 Here's something about the range, could not find a good sea replay just now...
8 https://youtu.be/3qVRCVt8oTo?t=94 8 https://youtu.be/3qVRCVt8oTo?t=94
9 \n 9 \n