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Some feedback about how AIs of each difficulty should perform

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Date Editor Before After
7/27/2017 10:15:30 AMEErankAdminAnarchid before revert after revert
Before After
1 My experience playing the ultra minimalistic first mission in the wip campaign tells me that even when Circuit is severely crippled in its unit production, it's still difficult to beat it using the same tech - because its unit handling remains not crippled at all. It fights, retreats, repairs, groups up, judges targets reasonably, avoids losing engagements. This does not make it particularly Easy. I do not have any good thoughts on how to cripple that, however. 1 My experience playing the ultra minimalistic first mission in the wip campaign tells me that even when Circuit is severely crippled in its unit production, it's still difficult to beat it using the same tech - because its unit handling remains not crippled at all.
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3 It fights, retreats, repairs, groups up, judges targets reasonably, avoids losing engagements. This does not make it particularly Easy.
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5 I do not have any good thoughts on how to cripple that, however. Perhaps killing off entire modules with a switch could work, so instead of all the fancy behaviours it just fight-moves into the middle of known enemy territory.