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Some feedback about how AIs of each difficulty should perform

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Date Editor Before After
7/28/2017 4:58:12 PMUSrankShadowWolfTJC before revert after revert
Before After
1 2nd gripe that I have to make about the current overly-difficult Easy AI: It will try to heal its damaged units back to full health. What this means is that, if the AI has a heavy unit like, say, a Grizzly, Sumo, Goliath, Krow, or any of the numerous Striders, then unless you have something that can take it out before it returns back to base, then any damage that you did to it was pretty much meaningless, and possibly a waste of alot of metal on your part. In my opinion, Easy AIs should disregard the well-being of pretty much every one of its units and structures, save for the commander and possibly some base buildings. They shouldn't be sending constructors out to repair damaged buildings or keeping their own heavy units alive in the field ( or reclaiming wreckage) . Such behavior should definitely be reserved for hard AIs, though Normal AIs could possibly send damaged units to retreat, but only back at their base, where most of its constructors on assist and repair duty would remain. 1 2nd gripe that I have to make about the current overly-difficult Easy AI: It will try to heal its damaged units back to full health. What this means is that, if the AI has a heavy unit like, say, a Grizzly, Sumo, Goliath, Krow, or any of the numerous Striders, then unless you have something that can take it out before it returns back to base, then any damage that you did to it was pretty much meaningless, and possibly a waste of alot of metal on your part.
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3 In my opinion, Easy AIs should disregard the well-being of pretty much every one of its units and structures, save for the commander and possibly some base buildings. They shouldn't be sending constructors out to repair damaged buildings or keeping their own heavy units alive in the field (or reclaiming wreckage). Such behavior should definitely be reserved for hard AIs, though Normal AIs could possibly send damaged units to retreat, but only back at their base, where most of its constructors on assist and repair duty would remain.