1 |
2nd
gripe
that
I
have
to
make
about
the
current
overly-difficult
Easy
AI:
It
will
try
to
heal
its
damaged
units
back
to
full
health.
What
this
means
is
that,
if
the
AI
has
a
heavy
unit
like,
say,
a
Grizzly,
Sumo,
Goliath,
Krow,
or
any
of
the
numerous
Striders,
then
unless
you
have
something
that
can
take
it
out
before
it
returns
back
to
base,
then
any
damage
that
you
did
to
it
was
pretty
much
meaningless,
and
possibly
a
waste
of
alot
of
metal
on
your
part.
In
my
opinion,
Easy
AIs
should
disregard
the
well-being
of
pretty
much
every
one
of
its
units
and
structures,
save
for
the
commander
and
possibly
some
base
buildings.
They
shouldn't
be
sending
constructors
out
to
repair
damaged
buildings
or
keeping
their
own
heavy
units
alive
in
the
field
(
or
reclaiming
wreckage)
.
Such
behavior
should
definitely
be
reserved
for
hard
AIs,
though
Normal
AIs
could
possibly
send
damaged
units
to
retreat,
but
only
back
at
their
base,
where
most
of
its
constructors
on
assist
and
repair
duty
would
remain.
|
1 |
2nd
gripe
that
I
have
to
make
about
the
current
overly-difficult
Easy
AI:
It
will
try
to
heal
its
damaged
units
back
to
full
health.
What
this
means
is
that,
if
the
AI
has
a
heavy
unit
like,
say,
a
Grizzly,
Sumo,
Goliath,
Krow,
or
any
of
the
numerous
Striders,
then
unless
you
have
something
that
can
take
it
out
before
it
returns
back
to
base,
then
any
damage
that
you
did
to
it
was
pretty
much
meaningless,
and
possibly
a
waste
of
alot
of
metal
on
your
part.
|
|
|
3 |
In my opinion, Easy AIs should disregard the well-being of pretty much every one of its units and structures, save for the commander and possibly some base buildings. They shouldn't be sending constructors out to repair damaged buildings or keeping their own heavy units alive in the field (or reclaiming wreckage). Such behavior should definitely be reserved for hard AIs, though Normal AIs could possibly send damaged units to retreat, but only back at their base, where most of its constructors on assist and repair duty would remain.
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