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Zero-K v1.5.7.8

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Date Editor Before After
8/5/2017 2:12:41 PMPLrankOrfelius before revert after revert
8/5/2017 2:12:25 PMPLrankOrfelius before revert after revert
Before After
1 I don't think I would agree that removing an option to micro makes the unit smarter. It just removes the possibility of overriding it as a player. Neither it is behaving optimally because the optimal way to do it for a solar would be to close everytime a solar is in danger. Its only optimal in a sense that it's atm just as good as the player (because of the removed interaction). I believe any interaction could be described and removed as such. 1 I don't think I would agree that removing an option to micro makes the unit smarter. It just removes the possibility of overriding it as a player. Neither it is behaving optimally because the optimal way to do it for a solar would be to close everytime a solar is in danger. Its only optimal in a sense that it's atm just as good as the player (because of the removed interaction). I believe any interaction could be described and removed as such.
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3 For example: why give a choice to a player in a matter of whether a screamer can fire or not? I mean the AI can't distinguish good and bad targets so we should remove that interaction to not allow the player to compensate for the dumb behaviour. 3 For example: why give a choice to a player in a matter of whether a screamer can fire or not? I mean the AI can't distinguish good and bad targets so we should remove that interaction to not allow the player to compensate for the dumb behaviour.
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5 Also I agree that the implementation of armour is kind of lazy in general. It just instantly gives the armour bonus, which is why for example you can slide as a Crabe for example and that looks very silly. 5 Also I agree that the implementation of armour is kind of lazy in general. It just instantly gives the armour bonus, which is why for example you can slide as a Crabe for example and that looks very silly and unnatural.