1 |
I don't think I would agree that removing an option to micro makes the unit smarter. It just removes the possibility of overriding it as a player. Neither it is behaving optimally because the optimal way to do it for a solar would be to close everytime a solar is in danger. Its only optimal in a sense that it's atm just as good as the player (because of the removed interaction). I believe any interaction could be described and removed as such.
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1 |
I don't think I would agree that removing an option to micro makes the unit smarter. It just removes the possibility of overriding it as a player. Neither it is behaving optimally because the optimal way to do it for a solar would be to close everytime a solar is in danger. Its only optimal in a sense that it's atm just as good as the player (because of the removed interaction). I believe any interaction could be described and removed as such.
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2 |
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2 |
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3 |
For example: why give a choice to a player in a matter of whether a screamer can fire or not? I mean the AI can't distinguish good and bad targets so we should remove that interaction to not allow the player to compensate for the dumb behaviour.
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3 |
For example: why give a choice to a player in a matter of whether a screamer can fire or not? I mean the AI can't distinguish good and bad targets so we should remove that interaction to not allow the player to compensate for the dumb behaviour.
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4 |
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4 |
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5 |
Also
I
agree
that
the
implementation
of
armour
is
kind
of
lazy
in
general.
It
just
instantly
gives
the
armour
bonus,
which
is
why
for
example
you
can
slide
as
a
Crabe
for
example
and
that
looks
very
silly.
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5 |
Also
I
agree
that
the
implementation
of
armour
is
kind
of
lazy
in
general.
It
just
instantly
gives
the
armour
bonus,
which
is
why
for
example
you
can
slide
as
a
Crabe
for
example
and
that
looks
very
silly
and
unnatural.
|