Loading...
  OR  Zero-K Name:    Password:   

Post edit history

Zero-K v1.5.7.8

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
8/5/2017 2:44:03 PMSkasi before revert after revert
Before After
1 [quote]For example: why give a choice to a player in a matter of whether a screamer can fire or not? I mean the AI can't distinguish good and bad targets so we should remove that interaction to not allow the player to compensate for the dumb behaviour.[/quote] 1 [quote]For example: why give a choice to a player in a matter of whether a screamer can fire or not? I mean the AI can't distinguish good and bad targets so we should remove that interaction to not allow the player to compensate for the dumb behaviour.[/quote]
2 That's a bad argument. Screamer targets require thinking and planning. It's something based on a player's ideas and strategy. Closing solars is not. Closing solars is an extremely trivial thing and almost only relies on mathematics ( something computers were made for, something that humans shouldn't have to do manually) . 2 That's a bad argument. Screamer targets require thinking and planning. It's something based on a player's ideas and strategy. Closing solars is not. Closing solars is an extremely trivial thing and almost only relies on calculation/prediction ( something computers were made for, something that humans shouldn't have to do manually) .