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Zero-K v1.5.7.8

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Date Editor Before After
8/6/2017 4:11:51 AMPLrankOrfelius before revert after revert
Before After
1 Eh. Maybe I should have been speaking more clearly from the start. 1 Eh. Maybe I should have been speaking more clearly from the start instead of giving half-assed examples.
2 \n 2 \n
3 [q]The answer is that design is not driven by what would maximize a single parameter. If you remove all the active abilities from Screamer then it has perfect unit AI. It would also be a badly designed unit. Your example doesn't forward your argument though because the Screamer example is simply one failed way to optimize for unit AI for one unit. You haven't shown that unit AI should not be a factor is design.[/q] 3 [q]The answer is that design is not driven by what would maximize a single parameter. If you remove all the active abilities from Screamer then it has perfect unit AI. It would also be a badly designed unit. Your example doesn't forward your argument though because the Screamer example is simply one failed way to optimize for unit AI for one unit. You haven't shown that unit AI should not be a factor is design.[/q]
4 No, thats not what I meant. This is not about balance nor about design goals of ZK, this is about removing ways that a player can interact with the game itself. Removing his options just because its taken for granted that he is going to perform suboptimaly. 4 No, thats not what I meant. This is not about balance nor about design goals of ZK, this is about removing ways that a player can interact with the game itself. Removing his options just because its taken for granted that he is going to perform suboptimaly.
5 \n 5 \n
6 It really boils down to a one argument: 6 It really boils down to a one argument:
7 \n 7 \n
8 1. Is it a fun and rewarding interaction for a player? 8 1. Is it a fun and rewarding interaction for a player?
9 \n 9 \n
10 The answer is yes. 10 The answer is yes.
11 \n 11 \n
12 [q]I think I'd like Solars to take about 1.5s to become armoured after they start closing and to buff their health a bit in compensation. Then preemptive Solar closing would be a less trivial decision and they would be a bit beefier as walls.[/q] 12 [q]I think I'd like Solars to take about 1.5s to become armoured after they start closing and to buff their health a bit in compensation. Then preemptive Solar closing would be a less trivial decision and they would be a bit beefier as walls.[/q]
13 I think this is a great idea. 13 I think this is a great idea.