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Zero-K v1.5.7.8

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Date Editor Before After
8/6/2017 8:31:19 AMFirepluk before revert after revert
8/6/2017 8:29:29 AMFirepluk before revert after revert
8/6/2017 8:27:44 AMFirepluk before revert after revert
8/6/2017 8:25:45 AMFirepluk before revert after revert
Before After
1 I do find closing my solar array barricades (all at once) fun and rewarding, in case when it helps me stop raider/assault swarm 1 I do find closing my solar array barricades (all at once) fun and rewarding, in case when it helps me stop raider/assault swarm
2 it gives me needed time to make a counter response(yea, now I have 10 seconds instead of 2,5) 2 it gives me needed time to make a counter response(yea, now I have 10 seconds instead of 2,5)
3 \n 3 \n
4 I agree this ability is useful like in 1% of all cases, but when it is I'm happy I can buff my barricades HP x4 at the cost of E they generate. 4 I agree this ability is useful like in 1% of all cases, but when it is I'm happy I can buff my barricades HP x4 at the cost of E they generate.
5 The human decision and trade off here is how much u disable - preemptively disabling more solars means more E loss, but less likely to lose those disabled solars. For me it's enough to leave it as a valid game mech. Don't bother with creating perfect AI for this 1% edge case - just remove AI here all together, make decision manual 5 The human decision and trade off here is how much u disable - preemptively disabling more solars means more E loss, but less likely to lose those disabled solars and letting the enemy inside ur perimeter( what wonders does it guard? is it singu cluster? is it nuke? DRP maybe?)
6 \n
7 For me it's enough to leave it as a valid game mech. Don't bother with creating perfect AI for this 1% edge case - just remove AI here all together, make decision manual
6 Manual on/off would prevent easy E gen disruption in early game(when you sure you can kill dat glaive) 8 Manual on/off would prevent easy E gen disruption in early game(when you sure you can kill dat glaive)
7 you don't bother making DDM closing AI, right? 9 you don't bother making DDM closing AI, right?
8 \n 10 \n
9 The perfect way would be to have some smarter AI here though, what is enough in my opinion for AI here: 11 The perfect way would be to have some smarter AI here though, what is enough in my opinion for AI here:
10 - start CLOSING with the first hit, let's say duration: 1.5s 12 - start CLOSING with the first hit, let's say duration: 1.5s
11 - do NOT instantly give HP bonus while it's CLOSING 13 - do NOT instantly give HP bonus while it's CLOSING
12 - gradually reduce E gen during CLOSING phase 14 - gradually reduce E gen during CLOSING phase
13 no projectile tracking needed, leave this 1% edge case to human decision like described above(sometimes, rarely this will be useful and u will be happy to have it) 15 no projectile tracking needed, leave this 1% edge case to human decision like described above(sometimes, rarely this will be useful and u will be happy to have it)
14 \n 16 \n
15 but again, for pro players who do a lot of 1v1 this AI may have certain negative impact and there should be an option to disable it :D 17 but again, for pro players who do a lot of 1v1 this AI may have certain negative impact and there should be an option to disable it :D
16 \n 18 \n
17 This is a very small detail of game, but it makes it look just a tiny bit more diverse, authentic and more interesting 19 This is a very small detail of game, but it makes it look just a tiny bit more diverse, authentic and more interesting
18 Just my 5 cents 20 Just my 5 cents