1 |
I do find closing my solar array barricades (all at once) fun and rewarding, in case when it helps me stop raider/assault swarm
|
1 |
I do find closing my solar array barricades (all at once) fun and rewarding, in case when it helps me stop raider/assault swarm
|
2 |
it gives me needed time to make a counter response(yea, now I have 10 seconds instead of 2,5)
|
2 |
it gives me needed time to make a counter response(yea, now I have 10 seconds instead of 2,5)
|
3 |
\n
|
3 |
\n
|
4 |
I agree this ability is useful like in 1% of all cases, but when it is I'm happy I can buff my barricades HP x4 at the cost of E they generate.
|
4 |
I agree this ability is useful like in 1% of all cases, but when it is I'm happy I can buff my barricades HP x4 at the cost of E they generate.
|
5 |
The
human
decision
and
trade
off
here
is
how
much
u
disable
-
preemptively
disabling
more
solars
means
more
E
loss,
but
less
likely
to
lose
those
disabled
solars.
For
me
it's
enough
to
leave
it
as
a
valid
game
mech.
Don't
bother
with
creating
perfect
AI
for
this
1%
edge
case
-
just
remove
AI
here
all
together,
make
decision
manual
|
5 |
The
human
decision
and
trade
off
here
is
how
much
u
disable
-
preemptively
disabling
more
solars
means
more
E
loss,
but
less
likely
to
lose
those
disabled
solars
and
letting
the
enemy
inside
ur
perimeter(
what
wonders
does
it
guard?
is
it
singu
cluster?
is
it
nuke?
DRP
maybe?)
|
|
|
6 |
\n
|
|
|
7 |
For me it's enough to leave it as a valid game mech. Don't bother with creating perfect AI for this 1% edge case - just remove AI here all together, make decision manual
|
6 |
Manual on/off would prevent easy E gen disruption in early game(when you sure you can kill dat glaive)
|
8 |
Manual on/off would prevent easy E gen disruption in early game(when you sure you can kill dat glaive)
|
7 |
you don't bother making DDM closing AI, right?
|
9 |
you don't bother making DDM closing AI, right?
|
8 |
\n
|
10 |
\n
|
9 |
The perfect way would be to have some smarter AI here though, what is enough in my opinion for AI here:
|
11 |
The perfect way would be to have some smarter AI here though, what is enough in my opinion for AI here:
|
10 |
- start CLOSING with the first hit, let's say duration: 1.5s
|
12 |
- start CLOSING with the first hit, let's say duration: 1.5s
|
11 |
- do NOT instantly give HP bonus while it's CLOSING
|
13 |
- do NOT instantly give HP bonus while it's CLOSING
|
12 |
- gradually reduce E gen during CLOSING phase
|
14 |
- gradually reduce E gen during CLOSING phase
|
13 |
no projectile tracking needed, leave this 1% edge case to human decision like described above(sometimes, rarely this will be useful and u will be happy to have it)
|
15 |
no projectile tracking needed, leave this 1% edge case to human decision like described above(sometimes, rarely this will be useful and u will be happy to have it)
|
14 |
\n
|
16 |
\n
|
15 |
but again, for pro players who do a lot of 1v1 this AI may have certain negative impact and there should be an option to disable it :D
|
17 |
but again, for pro players who do a lot of 1v1 this AI may have certain negative impact and there should be an option to disable it :D
|
16 |
\n
|
18 |
\n
|
17 |
This is a very small detail of game, but it makes it look just a tiny bit more diverse, authentic and more interesting
|
19 |
This is a very small detail of game, but it makes it look just a tiny bit more diverse, authentic and more interesting
|
18 |
Just my 5 cents
|
20 |
Just my 5 cents
|