1 |
[quote]it sounds too difficult. How does it compare to the Easy that it is replacing?[/quote]
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1 |
[quote]it sounds too difficult. How does it compare to the Easy that it is replacing?[/quote]
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2 |
The existing Easy steamrolls this one.
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2 |
The existing Easy steamrolls this one.
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3 |
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3 |
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4 |
[quote]The AI will make Wyverns and these will defeat new players.[/quote]
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4 |
[quote]The AI will make Wyverns and these will defeat new players.[/quote]
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5 |
The build delay and the mex limit have a HUGE effect on the dynamics of the game. I believe they dwarf any other considerations. I believe that any player who can expand/defend/produce OR attack early and often OR attack effectively will beat this AI (although perhaps not consistently), and that any player who can do two or three of the above (even if imperfectly) will beat the AI handily.
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5 |
The build delay and the mex limit have a HUGE effect on the dynamics of the game. I believe they dwarf any other considerations. I believe that any player who can expand/defend/produce OR attack early and often OR attack effectively will beat this AI (although perhaps not consistently), and that any player who can do two or three of the above (even if imperfectly) will beat the AI handily.
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6 |
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7 |
[quote]I'll test it out later.[/quote]
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7 |
[quote]I'll test it out later.[/quote]
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8 |
I
came
to
the
above
conclusions
based
on
my
own
testing.
I
played
as
if
I
were
a
very
new,
very
poor
player
with
a
rudimentary
grasp
of
the
game.
I
attempted
various
scenarios,
such
as
failing
to
expand,
failing
to
increase
build
rate,
failing
to
attack,
failing
to
defend,
and
failing
to
use
units
effectively
-
usually
many
or
most
of
these
at
once.
|
8 |
I
came
to
the
above
conclusions
based
on
my
own
testing.
I
played
as
if
I
were
a
very
new,
very
poor
player
with
a
rudimentary
grasp
of
the
game.
I
attempted
various
scenarios,
such
as
failing
to
expand,
failing
to
increase
build
rate,
failing
to
attack,
failing
to
defend,
and
failing
to
use
units
effectively
-
usually
many
or
most
of
these
at
once.
I
tried
attacking
in
small
groups,
in
waves,
and
in
huge
masses.
I
tried
not
attacking
at
all:
making
light
defenses,
moderate
defenses,
and
super-porc
with
superweapons.
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9 |
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9 |
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10 |
I encourage others to do the same. Try to test it from a new player's perspective. I think you'll find that the AI will stomp the player if they do nothing, but the player can win if they do [i]something[/i] (even if they do it poorly), and the player [i]will[/i] win if they do something [i]well[/i]. I think that's exactly the spot we want Easy to be.
|
10 |
I encourage others to do the same. Try to test it from a new player's perspective. I think you'll find that the AI will stomp the player if they do nothing, but the player can win if they do [i]something[/i] (even if they do it poorly), and the player [i]will[/i] win if they do something [i]well[/i]. I think that's exactly the spot we want Easy to be.
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11 |
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11 |
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12 |
[quote]Testing on new players is vital here.[/quote]
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12 |
[quote]Testing on new players is vital here.[/quote]
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13 |
Absolutely. I have no idea how to go about doing that.
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13 |
Absolutely. I have no idea how to go about doing that.
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14 |
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14 |
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15 |
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15 |
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16 |
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16 |
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