Loading...
  OR  Zero-K Name:    Password:   

Post edit history

Some feedback about how AIs of each difficulty should perform

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
8/8/2017 3:40:53 AMUSrankCrazyEddie before revert after revert
Before After
1 [quote]it sounds too difficult. How does it compare to the Easy that it is replacing?[/quote] 1 [quote]it sounds too difficult. How does it compare to the Easy that it is replacing?[/quote]
2 The existing Easy steamrolls this one. 2 The existing Easy steamrolls this one.
3 \n 3 \n
4 [quote]The AI will make Wyverns and these will defeat new players.[/quote] 4 [quote]The AI will make Wyverns and these will defeat new players.[/quote]
5 The build delay and the mex limit have a HUGE effect on the dynamics of the game. I believe they dwarf any other considerations. I believe that any player who can expand/defend/produce OR attack early and often OR attack effectively will beat this AI (although perhaps not consistently), and that any player who can do two or three of the above (even if imperfectly) will beat the AI handily. 5 The build delay and the mex limit have a HUGE effect on the dynamics of the game. I believe they dwarf any other considerations. I believe that any player who can expand/defend/produce OR attack early and often OR attack effectively will beat this AI (although perhaps not consistently), and that any player who can do two or three of the above (even if imperfectly) will beat the AI handily.
6 \n 6 \n
7 [quote]I'll test it out later.[/quote] 7 [quote]I'll test it out later.[/quote]
8 I came to the above conclusions based on my own testing. I played as if I were a very new, very poor player with a rudimentary grasp of the game. I attempted various scenarios, such as failing to expand, failing to increase build rate, failing to attack, failing to defend, and failing to use units effectively - usually many or most of these at once. 8 I came to the above conclusions based on my own testing. I played as if I were a very new, very poor player with a rudimentary grasp of the game. I attempted various scenarios, such as failing to expand, failing to increase build rate, failing to attack, failing to defend, and failing to use units effectively - usually many or most of these at once. I tried attacking in small groups, in waves, and in huge masses. I tried not attacking at all: making light defenses, moderate defenses, and super-porc with superweapons.
9 \n 9 \n
10 I encourage others to do the same. Try to test it from a new player's perspective. I think you'll find that the AI will stomp the player if they do nothing, but the player can win if they do [i]something[/i] (even if they do it poorly), and the player [i]will[/i] win if they do something [i]well[/i]. I think that's exactly the spot we want Easy to be. 10 I encourage others to do the same. Try to test it from a new player's perspective. I think you'll find that the AI will stomp the player if they do nothing, but the player can win if they do [i]something[/i] (even if they do it poorly), and the player [i]will[/i] win if they do something [i]well[/i]. I think that's exactly the spot we want Easy to be.
11 \n 11 \n
12 [quote]Testing on new players is vital here.[/quote] 12 [quote]Testing on new players is vital here.[/quote]
13 Absolutely. I have no idea how to go about doing that. 13 Absolutely. I have no idea how to go about doing that.
14 \n 14 \n
15 \n 15 \n
16 \n 16 \n