1 |
[quote]
|
1 |
[quote]
|
2 |
(a) Expand, defend expansions, and increase production
|
2 |
(a) Expand, defend expansions, and increase production
|
3 |
(b) Attack early and continue attacking
|
3 |
(b) Attack early and continue attacking
|
4 |
(c) Trade efficiently by using appropriate unit counters
|
4 |
(c) Trade efficiently by using appropriate unit counters
|
5 |
[/quote]
|
5 |
[/quote]
|
6 |
\n
|
6 |
\n
|
7 |
I
think
Easy
should
be
beatable
by
porcnabs,
because
porcnabs
will
be
80%
of
new
players
and
they
typically
have
way
more
fun
playing
simcity
than
a
"hardcore"
1v1.
Your
three
points
don't
seem
to
cover
that.
Technically
turrets
are
type
counters
to
most
regular
units
so
they
kinda
fit
(
c)
but
an
AI
without
gimped
composition
will
just
use
arty
or
superweapons.
|
7 |
I
think
Easy
should
be
beatable
by
porcnabs,
because
porcnabs
will
be
80%
of
new
players
and
they
typically
have
way
more
fun
playing
simcity
than
a
"hardcore"
1v1
and
teaching
them
"proper"
play
doesn't
matter
because
they
don't
actually
want
to
get
better,
they
want
to
watch
explosions.
Your
three
points
don't
seem
to
cover
porcnabs.
Technically
turrets
are
type
counters
to
most
regular
units
so
they
kinda
fit
(
c)
but
an
AI
without
gimped
composition
will
just
use
arty
or
superweapons.
|