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Some feedback about how AIs of each difficulty should perform

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Date Editor Before After
8/8/2017 9:54:04 AMPLrankAdminSprung before revert after revert
Before After
1 [quote] 1 [quote]
2 (a) Expand, defend expansions, and increase production 2 (a) Expand, defend expansions, and increase production
3 (b) Attack early and continue attacking 3 (b) Attack early and continue attacking
4 (c) Trade efficiently by using appropriate unit counters 4 (c) Trade efficiently by using appropriate unit counters
5 [/quote] 5 [/quote]
6 \n 6 \n
7 I think Easy should be beatable by porcnabs, because porcnabs will be 80% of new players and they typically have way more fun playing simcity than a "hardcore" 1v1. Your three points don't seem to cover that. Technically turrets are type counters to most regular units so they kinda fit ( c) but an AI without gimped composition will just use arty or superweapons. 7 I think Easy should be beatable by porcnabs, because porcnabs will be 80% of new players and they typically have way more fun playing simcity than a "hardcore" 1v1 and teaching them "proper" play doesn't matter because they don't actually want to get better, they want to watch explosions. Your three points don't seem to cover porcnabs. Technically turrets are type counters to most regular units so they kinda fit ( c) but an AI without gimped composition will just use arty or superweapons.