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Some feedback about how AIs of each difficulty should perform

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Date Editor Before After
8/8/2017 12:31:22 PMUSrankCrazyEddie before revert after revert
8/8/2017 12:29:11 PMUSrankCrazyEddie before revert after revert
Before After
1 [quote]I think Easy should be beatable by porcnabs [..] Your three points don't seem to cover porcnabs.[/quote] 1 [quote]I think Easy should be beatable by porcnabs [..] Your three points don't seem to cover porcnabs.[/quote]
2 My Easy config is easily beatable by porcnabs, as long as their fortress is larger than just their starting mexes and as long as they know how to use constructors to increase their porc build rate. The AI's production rate is severely crippled. A noob who techs-to-nooks behind a line of DDMs will obliterate the AI's attack squads and flatten the AI's base, and be very pleased with their cleverness and the shiny explosions. 2 My Easy config is easily beatable by porcnabs, as long as their fortress is larger than just their starting mexes and as long as they know how to use constructors to increase their porc build rate. The AI's production rate is severely crippled. A noob who techs-to-nooks behind a line of DDMs will obliterate the AI's attack squads and flatten the AI's base, and be very pleased with their cleverness and the shiny explosions.
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4 If they try to build a fortress and nukes using only their starting mexes and their commander, they will get rolled at about fifteen to twenty minutes. I think that's a fine lesson for them to learn on Easy. Note that they can get away with that on Very Easy if that's what they want to do. 4 If they try to build a fortress and nukes using only their starting mexes and their commander, they will get rolled at about fifteen to twenty minutes. I think that's a fine lesson for them to learn on Easy. Note that they can get away with that on Very Easy if that's what they want to do.
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6 These are scenarios I covered in my testing, knowing that this is exactly what most new players will try to do.