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Some feedback about how AIs of each difficulty should perform

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Date Editor Before After
8/9/2017 4:22:21 PMLVrankSenaven before revert after revert
Before After
1 \n
2 >Ultra easy AI - build fac, takes 1 - 3 mex spots and build only few raiders and then send them attack. Example 4 glaives within 3 - 5 min interval. Build also one lotus to near its factory. Build also 2 solars on each mex. Doesn't build air/GS factory. Morph com one level. Doesn't build workers or caretakers. 1 >Ultra easy AI - build fac, takes 1 - 3 mex spots and build only few raiders and then send them attack. Example 4 glaives within 3 - 5 min interval. Build also one lotus to near its factory. Build also 2 solars on each mex. Doesn't build air/GS factory. Morph com one level. Doesn't build workers or caretakers.
3 >Very easy AI - build 3 - 5 mex + solars. Lotus near factory. Spam several raiders, few skirmishers and few riots. Doesn't build workers or caretakers. 2 >Very easy AI - build 3 - 5 mex + solars. Lotus near factory. Spam several raiders, few skirmishers and few riots. Doesn't build workers or caretakers.
4 >Easy AI - expand without restrictions. Spam lotus near mex and defenders as well. Send raiders, skirmishers and riots in larger quantity, few assaults. Still time restriction and wave time 3 - 4 min. Build in late game (after 20 min) aircraft factory with few swifts. Morph com lvl up. Build only one caretaker near factory. Build mobile aa units if enemy builds air. 3 >Easy AI - expand without restrictions. Spam lotus near mex and defenders as well. Send raiders, skirmishers and riots in larger quantity, few assaults. Still time restriction and wave time 3 - 4 min. Build in late game (after 20 min) aircraft factory with few swifts. Morph com lvl up. Build only one caretaker near factory. Build mobile aa units if enemy builds air.
5 >Medium AI - Expands free, reclaim, spam units like CAI without time intervals but only up to few artillery present in field (except impalers and tremors). Spam defence buildings like lotus, defenders, HLT and some razors if encounter enemy air. Build aircraft factory in late game with few bombers and TB. Build gs factory and several gnats, banshee. Build mobile aa units if enemy builds air. Build few cons free expansions. 4 >Medium AI - Expands free, reclaim, spam units like CAI without time intervals but only up to few artillery present in field (except impalers and tremors). Spam defence buildings like lotus, defenders, HLT and some razors if encounter enemy air. Build aircraft factory in late game with few bombers and TB. Build gs factory and several gnats, banshee. Build mobile aa units if enemy builds air. Build few cons free expansions.
6 >Hard AI - expand free, reclaim, start building also fusions in its grid, starts building lonely heavy units like grizzly, golly. Building most porc, build all units from air factory, all units from GS except krow. Start building shield balls by its own. Doesn't use aegis, silos, cloakers. Build multiple factory and use caretakers/cons active. Build antinukes and silo. 5 >Hard AI - expand free, reclaim, start building also fusions in its grid, starts building lonely heavy units like grizzly, golly. Building most porc, build all units from air factory, all units from GS except krow. Start building shield balls by its own. Doesn't use aegis, cloakers. Build multiple factory and use caretakers/cons active. Build antinukes and silo.
7 >Very hard AI - build all units/buildings/striders with no restrictions and starts to school Zero K to players. 6 >Very hard AI - build all units/buildings/striders with no restrictions and starts to school Zero K to players.