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Zero-K on Itch.io

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Date Editor Before After
8/15/2017 6:13:35 AMJPrankgajop before revert after revert
Before After
1 Assets aren't an issue, and the ones that are, are being replaced (e.g. current buildplates). 1 Assets aren't an issue, and the ones that are, are being replaced (e.g. current buildplates).
2 I was speaking in past tense, when lobby and infra was ( imo) worse. Now that part is better, although there are a few other improvements. 2 I was speaking in past tense, when lobby and infra was ( imo) worse. Now that part is better, although there are a few other improvements still required.
3 SP is being worked on pretty heavily, see the thread about AI difficulties. There's also more work on missions. 3 SP is being worked on pretty heavily, see the thread about AI difficulties. There's also more work on missions.
4 \n 4 \n
5 Once those things are done it'll be release ready. 5 Once those things are done it'll be release ready.
6 \n 6 \n
7 I don't know if it needs more players *before* the release. I don't think it does, or at least, I don't think that the itch.io campaign would bring considerably more (+20%), but there's no way to tell for sure. 7 I don't know if it needs more players *before* the release. I don't think it does, or at least, I don't think that the itch.io campaign would bring considerably more (+20%), but there's no way to tell for sure.