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Is Disruptor Ammo supposed to be this way?

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Date Editor Before After
8/18/2017 11:56:08 PMAUrankAdminAquanim before revert after revert
8/18/2017 11:54:20 PMAUrankAdminAquanim before revert after revert
8/18/2017 11:52:32 PMAUrankAdminAquanim before revert after revert
Before After
1 55 damage 3 times a second is equal to 165 damage once a second, so ( considering the disruptor beam fires once every two seconds) that math checks out. Possibly the increased slow damage proportion ( as compared to HMG and Shotgun) is to compensate for how slow damage interacts with a less rapid refire rate? ( Although the more I think about that the less sense it makes. ) 1 55 damage 3 times a second is equal to 165 damage once a second, so ( considering the disruptor beam fires once every two seconds) that math checks out. Possibly the increased slow damage proportion ( as compared to HMG and Shotgun) is to compensate for how slow damage interacts with a less rapid refire rate? ( Although the more I think about that the less sense it makes, seems like it would be better rather than worse. ) Possibly it's because the Light Particle Beam starts out as a less damaging weapon than HMG and Shotgun.
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3 The behaviour of the Disruptor Beam is probably a legacy from when it was an upgrade to the zero-conventional-damage slowbeam, though. 3 The behaviour of the Disruptor Beam is probably a legacy from when it was an upgrade to the zero-conventional-damage slowbeam, though.
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5 I certainly prefer Disruptor Bomb to any of the Disruptor Ammo options, personally. Or, indeed, to a lot of commander modules. The Disruptor Bomb is pretty good. 5 I certainly prefer Disruptor Bomb to any of the Disruptor Ammo options, personally. Or, indeed, to a lot of commander modules. The Disruptor Bomb is pretty good.