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The music

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Date Editor Before After
9/18/2017 12:55:01 PMCHrankAdminDeinFreund before revert after revert
9/18/2017 12:53:12 PMCHrankAdminDeinFreund before revert after revert
9/18/2017 12:47:00 PMCHrankAdminDeinFreund before revert after revert
Before After
1 @katastrophe I think the current effects could be cleaned up, although depending on the engine's support for viewpoint dependent sound modulation and dynamic range compression. I don't have any actual suggestions for now. The goal would be to turn team battles from white noise into interesting soundscapes which needs a lot of fine-tuning. Anarchid did a great step with the new scythe sound. 1 @katastrophe I think the current effects could be cleaned up, although depending on the engine's support for viewpoint dependent sound modulation and dynamic range compression. I don't have any actual suggestions for now. The goal would be to turn team battles from white noise into interesting soundscapes which needs a lot of fine-tuning. Anarchid did a great step with the new scythe sound.
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3 As for soundtrack, I love the tracks from Evan King's [url=https://evanking. bandcamp. com/album/enchiridion]Enchiridion album[/url] ( attribution license) . They have a modern orchestral feel. I have my doubts whether it fits as a zk soundtrack, yet I'd much prefer it over our current soundtrack. 3 As for soundtrack, I love the tracks from Evan King's [url=https://evanking. bandcamp. com/album/enchiridion]Enchiridion album[/url] ( attribution license) . They have a modern orchestral feel. I don't think it's a perfect match, yet I'd much prefer it over our current soundtrack.