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The music

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Date Editor Before After
9/18/2017 1:19:57 PMCHrankAdminDeinFreund before revert after revert
9/18/2017 1:18:49 PMCHrankAdminDeinFreund before revert after revert
Before After
1 [quote]@katastrophe 1 [quote]@katastrophe
2 i don´t think it is physically possible to make the soundscape of a 10v10 completely transparent... [/quote] 2 i don´t think it is physically possible to make the soundscape of a 10v10 completely transparent... [/quote]
3 \n 3 \n
4 It's impossible if you just stack sounds all over another. 4 It's impossible if you just stack sounds all over another.
5 \n 5 \n
6 Sounds further away from the camera need to be modulated to give the feeling of distance (and use a smaller frequency spectrum). Multi-Band Compression is needed to only make the most important sounds audible. For example you could hear 2 glaives fighting each other on an empty battlefield, but in a full on battle their volume would be reduced in favor of a goliath or nuke. The sound effects themselves should be restricted to a well defined frequency band each. This allows multiple sounds to play in parallel without conflicting. 6 Sounds further away from the camera need to be modulated to give the feeling of distance (and use a smaller frequency spectrum). Multi-Band Compression is needed to only make the most important sounds audible. For example you could hear 2 glaives fighting each other on an empty battlefield, but in a full on battle their volume would be reduced in favor of a goliath or nuke. The sound effects themselves should be restricted to a well defined frequency band each. This allows multiple sounds to play in parallel without conflicting.
7 \n 7 \n
8 This requires a lot of work and only starts paying back towards the end of the work. 8 This requires a lot of work and only starts paying back towards the end.