Loading...
  OR  Zero-K Name:    Password:   

Post edit history

The music

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
9/18/2017 2:21:39 PMEErankAdminAnarchid before revert after revert
9/18/2017 2:12:17 PMEErankAdminAnarchid before revert after revert
9/18/2017 2:08:06 PMEErankAdminAnarchid before revert after revert
9/18/2017 2:05:23 PMEErankAdminAnarchid before revert after revert
Before After
1 [quote]I think the music is just a disagreement that depends on how much you like either orchestral or electronic music.[/quote] 1 [quote]I think the music is just a disagreement that depends on how much you like either orchestral or electronic music.[/quote]
2 My dislike of the current soundtrack is not limited to the fact that Denny is not Frank Klepacki. The other two things are the overall feel and pacing being too slow and mellow; and none of it being made specifically for ZK. 2 My dislike of the current soundtrack is not limited to the fact that Denny is not Frank Klepacki. The other two things are the overall feel and pacing being too slow and mellow; and none of it being made specifically for ZK.
3 \n 3 \n
4 I'm fine with classical genre as such. But the classical style as we have in zk is just too slow for the game. I remember playing Saktoth's Starlight mission on an asteroid, and the music was trying to make me fall asleep while it should have been trying to make me feel that i'm on borrowed time before the AI starts its attacks. It should have evoked danger, urgency; it evoked fairies dancing around mushrooms on a magical forest clearing. 4 I'm fine with classical genre as such. But the classical style as we have in zk is just too slow for the game. I remember playing Saktoth's Starlight mission on an asteroid, and the music was trying to make me fall asleep while it should have been trying to make me feel that i'm on borrowed time before the AI starts its attacks. It should have evoked danger, urgency, perhaps vastness and mystery; it evoked fairies dancing around mushrooms on a magical forest clearing.
5 \n 5 \n
6 Perhaps this is the track that @CrazyEddie talks about as being a mistake. It could fit perfectly with the setting and pacing of Wesnoth - which is turn-based - but not in an RTS where you should expect to be attacked 40 seconds after starting a game. And even there, i suspect some Wesnoth tracks are more energetic than [i]that[/i]. 6 Perhaps this is the track that @CrazyEddie talks about as being a mistake. It could fit perfectly with the setting and pacing of Wesnoth - which is turn-based - but not in an RTS where you should expect to be attacked 40 seconds after starting a game. And even there, i suspect some Wesnoth tracks are more energetic than [i]that[/i].
7 \n 7 \n
8 Is Celestial Aeon Project classical? Is [url=https://www.youtube.com/watch?v=RXWrGrP6Iw4]this[/url]? If so, i like their "classical style" much more than i like Denny. But much as CAP is nicely cut into short and intense pieces, i still think assembling a soundtrack from ready-available pieces is not [i]that[/i] much better than placeholder, regardless of genre. 8 Is Celestial Aeon Project classical? Is [url=https://www.youtube.com/watch?v=RXWrGrP6Iw4]this[/url]? If so, i like their "classical style" much more than i like Denny. But much as CAP is nicely cut into short and intense pieces, i still think assembling a soundtrack from ready-available pieces is not [i]that[/i] much better than placeholder, regardless of genre.
9 \n 9 \n
10 (That Enchiridion stuff is quite awesome too) 10 (That Enchiridion stuff is quite awesome too)