Loading...
  OR  Zero-K Name:    Password:   

Post edit history

Intended way to Play?

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
10/9/2017 7:46:16 AMLynx before revert after revert
Before After
1 Could there be an argument that ZK swings the balance too much in favour of map control? I remember a few games in old TA where my opponent built up a small but very powerful secret base. Since I neglected to investigate what was going on, I hadn't realised that he had built up lots of energy + energy->metal, and was therefore able to build multiple krogoths and lots of defence ultimately able to deal with my miscalculated advance with lots of weaker units. With old TA, even if you had lost map control it was still possible to compete. 1 Could there be an argument that ZK swings the balance too much in favour of map control? I remember a few games in old TA where my opponent built up a small but very powerful secret base. Since I neglected to investigate what was going on, I hadn't realised that he had built up lots of energy + energy->metal, and was therefore able to build multiple krogoths and lots of defence ultimately able to deal with my miscalculated advance with lots of weaker units. With old TA, even if you had lost map control it was still possible to compete.
2 \n 2 \n
3 Regardless of the above, I still miss the old Dragon Tooth unit and would really like to see that being introduced in Zero-K. A low cost unit to mark boundaries of a base and prevent land units from passing. 3 Regardless of the above, I still miss the old Dragon Tooth building and would really like to see that being introduced in Zero-K. A low cost unit to mark boundaries of a base and prevent land units from passing.
4 \n 4 \n
5 \n 5 \n