1 |
Could there be an argument that ZK swings the balance too much in favour of map control? I remember a few games in old TA where my opponent built up a small but very powerful secret base. Since I neglected to investigate what was going on, I hadn't realised that he had built up lots of energy + energy->metal, and was therefore able to build multiple krogoths and lots of defence ultimately able to deal with my miscalculated advance with lots of weaker units. With old TA, even if you had lost map control it was still possible to compete.
|
1 |
Could there be an argument that ZK swings the balance too much in favour of map control? I remember a few games in old TA where my opponent built up a small but very powerful secret base. Since I neglected to investigate what was going on, I hadn't realised that he had built up lots of energy + energy->metal, and was therefore able to build multiple krogoths and lots of defence ultimately able to deal with my miscalculated advance with lots of weaker units. With old TA, even if you had lost map control it was still possible to compete.
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3 |
Regardless
of
the
above,
I
still
miss
the
old
Dragon
Tooth
unit
and
would
really
like
to
see
that
being
introduced
in
Zero-K.
A
low
cost
unit
to
mark
boundaries
of
a
base
and
prevent
land
units
from
passing.
|
3 |
Regardless
of
the
above,
I
still
miss
the
old
Dragon
Tooth
building
and
would
really
like
to
see
that
being
introduced
in
Zero-K.
A
low
cost
unit
to
mark
boundaries
of
a
base
and
prevent
land
units
from
passing.
|