1 |
If
you
quit
an
RTS
game
you
enjoy
because
of
unit
name
changes
that
are
largely
aesthetic
and
deemed
necessary
by
the
people
who
put
in
the
work
for
the
project
to
progress,
that
is
your
decision.
I
personally
don't
like
the
name
changes
for
the
same
reason
and
railed
against
them
in
the
appropriate
thread
myself,
but
throwing
toys
out
of
the
pram
and
quitting
because
it
has
been
decided
and
implemented
seems
a
bit
on
the
spectrum.
|
1 |
If
you
quit
an
RTS
game
you
enjoy
because
of
unit
name
changes
that
are
largely
aesthetic
and
deemed
necessary
by
the
people
who
put
in
the
work
for
the
project
to
progress,
that
is
your
decision.
I
personally
don't
like
the
name
changes
for
the
same
reason
and
railed
against
them
in
the
appropriate
thread
myself,
but
throwing
toys
out
of
the
pram
and
quitting
now
it's
in
seems
a
bit
on
the
spectrum.
|
3 |
It is also disheartening for the people who have worked on the new content and improvements of this release to see the comments on the thread being entirely negative and focused on something very minor that only affects the (very small) existing player-base. While the current player base are important, Zero-K needs to become a product that entices a new generation of players if it is gonna survive. If that means making changes that upset a handful people..
|
3 |
It is also disheartening for the people who have worked on the new content and improvements of this release to see the comments on the thread being entirely negative and focused on something very minor that only affects the (very small) existing player-base. While the current player base are important, Zero-K needs to become a product that entices a new generation of players if it is gonna survive. If that means making changes that upset a handful people..
|