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[quote]Maybe this is because im not a good player but i do understand most of the mechanics(overdrive which hasnt been explained). Leading me to think that a new player should go on easy. And sorry for this horrible english i have dyslectia [/quote]
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[quote]Maybe this is because im not a good player but i do understand most of the mechanics(overdrive which hasnt been explained). Leading me to think that a new player should go on easy. And sorry for this horrible english i have dyslectia [/quote]
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Thanks for your feedback @koenradar , that's very detailed and helpful.
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Thanks for your feedback @koenradar , that's very detailed and helpful.
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The last few Shieldbot missions are indeed quite hard - I'll see about making them more generous on easier difficulties.
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The last few Shieldbot missions are indeed quite hard - I'll see about making them more generous on easier difficulties.
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6 |
In
future
weeks
there
will
be
some
easier
missions
released
again,
which
would
let
you
get
more
modules
and
commander
levels
before
tackling
the
hard
Shieldbot
missions.
The
release
order
is
a
bit
unfortunate
in
this
case,
my
bad
:(
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6 |
In
future
weeks
there
will
be
some
easier
missions
released
again,
which
would
let
you
get
more
unlocks,
modules
and
commander
levels
before
tackling
the
hard
Shieldbot
missions.
The
release
order
is
a
bit
unfortunate
in
this
case,
my
bad
:(
|
7 |
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7 |
\n
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8 |
[quote]The hammer mission was hard on brutal. I couldnt actually force my way down the middle with hammers. Ended up just massing rocko/warrior and erasing sides. Eventually just eco win. Hammers not really needed. Not the best scenario to show them off. [/quote]
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[quote]The hammer mission was hard on brutal. I couldnt actually force my way down the middle with hammers. Ended up just massing rocko/warrior and erasing sides. Eventually just eco win. Hammers not really needed. Not the best scenario to show them off. [/quote]
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My goal for (at least some of the) Brutal missions is for the player to have to use a wider variety of units and strategies, since Brutal players don't need to be gently introduced to what the units do. That being said, if Hammers felt useless that's a bad sign. I'll have a look into tweaking that.
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9 |
My goal for (at least some of the) Brutal missions is for the player to have to use a wider variety of units and strategies, since Brutal players don't need to be gently introduced to what the units do. That being said, if Hammers felt useless that's a bad sign. I'll have a look into tweaking that.
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