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Campaign Feedback - Shieldbots and Caretaker

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Date Editor Before After
11/6/2017 12:14:11 AMAUrankAdminAquanim before revert after revert
11/6/2017 12:12:44 AMAUrankAdminAquanim before revert after revert
11/6/2017 12:11:10 AMAUrankAdminAquanim before revert after revert
Before After
1 [quote]Maybe this is because im not a good player but i do understand most of the mechanics(overdrive which hasnt been explained). Leading me to think that a new player should go on easy. And sorry for this horrible english i have dyslectia [/quote] 1 [quote]Maybe this is because im not a good player but i do understand most of the mechanics(overdrive which hasnt been explained). Leading me to think that a new player should go on easy. And sorry for this horrible english i have dyslectia [/quote]
2 Thanks for your feedback @koenradar , that's very detailed and helpful. 2 Thanks for your feedback @koenradar , that's very detailed and helpful.
3 \n 3 \n
4 The last few Shieldbot missions are indeed quite hard - I'll see about making them more generous on easier difficulties. 4 The last few Shieldbot missions are indeed quite hard - I'll see about making them more generous on easier difficulties.
5 \n 5 \n
6 In future weeks there will be some easier missions released again, which would let you get more modules and commander levels before tackling the hard Shieldbot missions. The release order is a bit unfortunate in this case, my bad :( 6 In future weeks there will be some easier missions released again, which would let you get more unlocks, modules and commander levels before tackling the hard Shieldbot missions. The release order is a bit unfortunate in this case, my bad :(
7 \n 7 \n
8 [quote]The hammer mission was hard on brutal. I couldnt actually force my way down the middle with hammers. Ended up just massing rocko/warrior and erasing sides. Eventually just eco win. Hammers not really needed. Not the best scenario to show them off. [/quote] 8 [quote]The hammer mission was hard on brutal. I couldnt actually force my way down the middle with hammers. Ended up just massing rocko/warrior and erasing sides. Eventually just eco win. Hammers not really needed. Not the best scenario to show them off. [/quote]
9 My goal for (at least some of the) Brutal missions is for the player to have to use a wider variety of units and strategies, since Brutal players don't need to be gently introduced to what the units do. That being said, if Hammers felt useless that's a bad sign. I'll have a look into tweaking that. 9 My goal for (at least some of the) Brutal missions is for the player to have to use a wider variety of units and strategies, since Brutal players don't need to be gently introduced to what the units do. That being said, if Hammers felt useless that's a bad sign. I'll have a look into tweaking that.