1 |
My 16 month old statement still stands:
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1 |
My 16 month old statement still stands:
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2 |
[quote]To me Racketeer is not a good unit for the shieldfactory. Not because of lack of synergy or such, but because it has the potential of turning games into dull stalemates where you can not attack into a shieldball not just because of the deadly/tanky ball itself, but also because by the time you reach it half your units will be unable to shoot.
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[quote]To me Racketeer is not a good unit for the shieldfactory. Not because of lack of synergy or such, but because it has the potential of turning games into dull stalemates where you can not attack into a shieldball not just because of the deadly/tanky ball itself, but also because by the time you reach it half your units will be unable to shoot.
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3 |
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3 |
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4 |
Even in other factories a long range, guided disarm missile could make for some really dull games. Artillery is supposed to keep the game interesting by forcing players to react. Racketeers do not really force a reaction because of the lack of actual damage and worse, they punish any sort of reaction with their kiting and weapon design.[/quote]
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4 |
Even in other factories a long range, guided disarm missile could make for some really dull games. Artillery is supposed to keep the game interesting by forcing players to react. Racketeers do not really force a reaction because of the lack of actual damage and worse, they punish any sort of reaction with their kiting and weapon design.[/quote]
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5 |
In
other
words,
Racketeer
does
the
opposite
of
what
artillery
should
do.
Artillery
should
stop
players
from
sitting
back,
it
should
be
designed
to
shake
up
games
and
to
make
players
go
back
to
active
playstyles.
I
don't
think
it's
a
good
idea
to
let
it
dominate
in
or
even
prohibit
active
combat.
|
5 |
In
other
words,
Racketeer
does
the
opposite
of
what
artillery
should
do.
Artillery
should
stop
players
from
sitting
back,
it
should
be
designed
to
shake
up
games
and
to
make
players
go
back
to
active
playstyles.
I
don't
think
it's
a
good
idea
to
let
it
dominate
in
or
even
prohibit
active
mobile,
back
and
forth
combat.
|