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Racketeer

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Date Editor Before After
11/10/2017 2:03:51 AMAUrankAdminAquanim before revert after revert
11/10/2017 2:01:33 AMAUrankAdminAquanim before revert after revert
11/10/2017 1:58:54 AMAUrankAdminAquanim before revert after revert
Before After
1 Many things in the game are built ( partially) around the existence of Racketeer. I would treat any dramatic change to the unit's functionality with extreme caution. 1 Many things in the game are built ( partially) around the existence of Racketeer. I would treat any dramatic change to the unit's functionality with extreme caution. I could get behind making it more expensive or increasing its reload time to make it worse against larger numbers of units.
2 \n 2 \n
3 As for removing it, Shieldfac would probably need to be completely rebalanced/redesigned around that - Racketeer is Shieldfac's only long-range unit, and giving a conventional artillery unit to the factory that can surround such a thing with shields sounds dubious. 3 As for removing it, Shieldfac would probably need to be completely rebalanced/redesigned around that - Racketeer is Shieldfac's only long-range unit, and giving a conventional artillery unit to the factory that can surround such a thing with shields sounds dubious.