Post edit history
Racketeer
Before | After | ||
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1 | Many things in the game are built ( partially) around the existence of Racketeer. I would treat any dramatic change to the unit's functionality with extreme caution. | 1 | Many things in the game are built ( partially) around the existence of Racketeer. I would treat any dramatic change to the unit's functionality with extreme caution. I could get behind making it more expensive or increasing its reload time to make it worse against larger numbers of units. |
2 | \n | 2 | \n |
3 | As for removing it, Shieldfac would probably need to be completely rebalanced/redesigned around that - Racketeer is Shieldfac's only long-range unit, and giving a conventional artillery unit to the factory that can surround such a thing with shields sounds dubious. | 3 | As for removing it, Shieldfac would probably need to be completely rebalanced/redesigned around that - Racketeer is Shieldfac's only long-range unit, and giving a conventional artillery unit to the factory that can surround such a thing with shields sounds dubious. |