| 1 | New Falsell (Brutal): | 1 | New Falsell (Brutal): | 
                
                    | 2 | The shield player dies to just a handful rockos and 2 snipers on fight move within five minutes. After killing the singus, all that's left to do is walk to the artifact. I won in 7 minutes. | 2 | The shield player dies to just a handful rockos and 2 snipers on fight move within five minutes. After killing the singus, all that's left to do is walk to the artifact. I won in 7 minutes. | 
                
                    | 3 | \n | 3 | \n | 
                
                    | 4 | Diff 2/5: You need to micro snipers north while also fighting shieldbots south. | 4 | Diff 2/5: You need to micro snipers north while also fighting shieldbots south. | 
                
                    | 5 | Fun 2/5: Cool map and setting, could've made for a great mission. | 5 | Fun 2/5: Cool map and setting, could've made for a great mission. | 
                
                    | 6 | \n | 6 | \n | 
                
                    | 7 | I'd 
            like 
            there 
            to 
            be 
            more 
            enemy 
            presence 
            that 
            forces 
            you 
            to 
            evacuate 
            towards 
            the 
            artifact.
             
            For 
            example 
            constant 
            enemy 
            airstrikes 
            and 
            attacks 
            from 
            the 
            south.
             
            Then 
            you 
            manage 
            to 
            turn 
            off 
            the 
            enemy's 
            power 
            for 
            a 
            minute 
            until 
            it 
            is 
            restored.
             
            You 
            need 
            to 
            use 
            this 
            weakness 
            to 
            quickly 
            run 
            past 
            the 
            enemy's 
            lines. | 7 | I'd 
            like 
            there 
            to 
            be 
            more 
            enemy 
            presence 
            that 
            forces 
            you 
            to 
            evacuate 
            towards 
            the 
            artifact.
             
            For 
            example 
            constant 
            enemy 
            airstrikes 
            and 
            attacks 
            from 
            the 
            south.
             
            Then 
            you 
            manage 
            to 
            turn 
            off 
            the 
            enemy's 
            power 
            for 
            a 
            minute 
            until 
            it 
            is 
            restored.
             
            You 
            need 
            to 
            use 
            this 
            weakness 
            to 
            quickly 
            run 
            past 
            the 
            enemy's 
            lines 
            and 
            evacuate 
            your 
            commander. |