1 |
The dirtbag mission was annoyingly easy to fail in the last step - i got stuck on my terraformed bridge with the Stardust shooting on me, unable to both retreat and to terraform a defense in time. But it was kind of fun.
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1 |
The dirtbag mission was annoyingly easy to fail in the last step - i got stuck on my terraformed bridge with the Stardust shooting on me, unable to both retreat and to terraform a defense in time. But it was kind of fun.
|
2 |
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2 |
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3 |
Widows in the Cyclops mission killed me three times. That's, like, awesome.
|
3 |
Widows in the Cyclops mission killed me three times. That's, like, awesome.
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4 |
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4 |
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5 |
I played the Lance mission after obtaining terraform. That made building the Geo bonus objective much easier (though the spiders then killed it anyway).
|
5 |
I played the Lance mission after obtaining terraform. That made building the Geo bonus objective much easier (though the spiders then killed it anyway).
|
6 |
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6 |
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7 |
My
boi
was
doing
too
much
lifting
by
the
time
i
got
to
Aspiris.
I
built
no
tanks,
walked
straight
to
the
warp
gate,
and
melted
it
with
my
heatray.
I'm
not
even
sure
what
a
cloakybot
opponent
can
do
to
oppose
this;
cloaks
have
extremely
crappy
antiheavy
options,
especially
such
that
work
on
cloakable
regenerating
lightning-bruisers.
Perhaps
on
higher
difficulty
levels
the
AI
should
be
able
to
also
build
WIdows,
by
getting
a
spider
fac.
|
7 |
My
boi
was
doing
too
much
lifting
by
the
time
i
got
to
Aspiris.
I
built
no
tanks,
walked
straight
to
the
warp
gate,
and
melted
it
with
my
heatray.
I'm
not
even
sure
what
a
cloakybot
opponent
can
do
to
oppose
this;
cloaks
have
extremely
crappy
antiheavy
options,
especially
such
that
work
on
cloakable
regenerating
lightning-bruisers.
Perhaps
on
higher
difficulty
levels
the
AI
should
be
able
to
also
build
WIdows,
by
getting
a
spider
fac.
Or
a
Fantomas
could
do;
but
that
will
make
losing
less
than
5
tanks
also
quite
difficult
without
fac
switching
into
losable
units.
|
8 |
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|
8 |
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|
9 |
(
this
is
all
on
hard)
|
9 |
This
was
all
on
hard.
|