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Campaign Feedback - Gunships, Skuttle, Firewalker and Athena

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Date Editor Before After
12/3/2017 11:57:39 PMNOrankKingstad before revert after revert
Before After
1 Playing everything on normal difficulty. 1 Playing everything on normal difficulty.
2 Edit: I never adapted the com to circumstances so he's just a Jack of all trades.
2 Mstaras: walked into enemy base with com and won. Um okay. 3 Mstaras: walked into enemy base with com and won. Um okay.
3 Difficulty: 0 4 Difficulty: 0
4 \n 5 \n
5 Prasten: Neat. Having an excuse to use transport is good. I dont know if it was intented that one combine transport and fleas specifically with dominator, if so that could have been made clearer. Scenario did little to show off gnats. 6 Prasten: Neat. Having an excuse to use transport is good. I dont know if it was intented that one combine transport and fleas specifically with dominator, if so that could have been made clearer. Scenario did little to show off gnats.
6 Difficulty: 5 7 Difficulty: 5
7 \n 8 \n
8 Rasia: Fights that arent just 1v1 are always more fun. Not sure the "harpy" got the best chance to shine here. I only won on my first try by switching to glaives as the enemy purely made aa and buoys. Did not feel the need for revenant. 9 Rasia: Fights that arent just 1v1 are always more fun. Not sure the "harpy" got the best chance to shine here. I only won on my first try by switching to glaives as the enemy purely made aa and buoys. Did not feel the need for revenant.
9 Difficulty: 5 10 Difficulty: 5
10 \n 11 \n
11 Rosnek: Tight objectives, does not leave much room to dick around, I thought that was good. Enemy has so much aa that it seemed easier to switch to land based fac though, so my own crow wasnt much of a gamechanger. Restarted a couple of times to get the bonus objectives. 12 Rosnek: Tight objectives, does not leave much room to dick around, I thought that was good. Enemy has so much aa that it seemed easier to switch to land based fac though, so my own crow wasnt much of a gamechanger. Restarted a couple of times to get the bonus objectives.
12 Difficulty: 4 13 Difficulty: 4
13 \n 14 \n
14 Bluebell: Then there's this fucker. At first I thought it was brilliant as I felt like I HAD to use skuttles, but I quickly realized that the onslaught of heavy shit required me to go for some much more efficient and less micro heavy unit, that or clever terraforming. Went for sniper. It's good design that Prasten is before bluebell as backdooring the geos with ferried over skuttles is a very valid tactic, not that you are given a hint about it though. 15 Bluebell: Then there's this fucker. At first I thought it was brilliant as I felt like I HAD to use skuttles, but I quickly realized that the onslaught of heavy shit required me to go for some much more efficient and less micro heavy unit, that or clever terraforming. Went for sniper. It's good design that Prasten is before bluebell as backdooring the geos with ferried over skuttles is a very valid tactic, not that you are given a hint about it though.
15 Difficulty: 8 but was quite fun 16 Difficulty: 8 but was quite fun
16 \n 17 \n
17 Nullkodkas: Getting tastes of grander battles is pretty neat. The point may have been to support your ally so that he could break through? But with access to jacks I just did that myself somewhere and ate them from within. Beat it maybe in half the bonus objective time. 18 Nullkodkas: Getting tastes of grander battles is pretty neat. The point may have been to support your ally so that he could break through? But with access to jacks I just did that myself somewhere and ate them from within. Beat it maybe in half the bonus objective time.
18 Difficulty: 2. I am not sure how one would lose here besides com suicide, which I did. 19 Difficulty: 2. I am not sure how one would lose here besides com suicide, which I did.
19 \n 20 \n
20 Deuliah: This was really fun and was a nice change of gameplay, pluss having "automated" foes felt more fun. There could be some sweet lore built here. I was confused at first and thought the big factories were what I was suppose to convert. 21 Deuliah: This was really fun and was a nice change of gameplay, pluss having "automated" foes felt more fun. There could be some sweet lore built here. I was confused at first and thought the big factories were what I was suppose to convert.
21 Difficulty between going for bonus objectives and not is huge. It's a shame there's no tutorial for ferrying as it's useful for the dantes you produce on the hill. First battle I've replayed after completing as bonus objectives change gameplay radically. 22 Difficulty between going for bonus objectives and not is huge. It's a shame there's no tutorial for ferrying as it's useful for the dantes you produce on the hill. First battle I've replayed after completing as bonus objectives change gameplay radically.
22 Difficulty: 2/6 depending on if you care about objectives. Not sure if you can lose here though. 23 Difficulty: 2/6 depending on if you care about objectives. Not sure if you can lose here though.
23 \n 24 \n
24 \n 25 \n
25 \n 26 \n
26 \n 27 \n