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Requirements for unlocks; game-time-limited, number-limited, etc.

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Date Editor Before After
2/28/2012 4:08:36 AMUSrankZag before revert after revert
Before After
1 I realized while I was playing a game against a person who was playing for the one of their first times that if somehow I built a strider, they couldn't counter it because they can't build ultimatum or Krow or anything along that line. Also they asked me how they tech up in game, I told them that there is no tech tree, and then they asked why a few build options were grayed out (I explained that they had to level up by playing multiple games). 1 I realized while I was playing a game against a person who was playing for the one of their first times that if somehow I built a strider, they couldn't counter it because they can't build ultimatum or Krow or anything along that line. Also they asked me how they tech up in game, I told them that there is no tech tree, and then they asked why a few build options were grayed out (I explained that they had to level up by playing multiple games).
2 \n 2 \n
3 The game itself is somewhat balanced, why disrupt it by making a noob have to play a bunch of games to make sure "they know how to play" before they get access to "more advanced" stuff. A better option IMO is to have a tutorial mission over a particular game mechanic and if they complete the mission above a certain score ( not to hard, just show that they can use it) it would work much better for the original purpose, and not require them to play a game before they can unlock the stuff. Just a thought, forcing people to play a short tutor mission at least once before they can play with other people might reduce frustrations a little. 3 The game itself is somewhat balanced, why disrupt it by making a noob have to play a bunch of games to make sure "they know how to play" before they get access to "more advanced" stuff. A better option IMO is to have a tutorial mission over a particular game mechanic and if they complete the mission above a certain score ( not to hard, just show that they can use it) they would unlock that item. It would work much better for the original purpose, and not require them to play games before they can unlock the stuff. Just a thought, forcing people to play a short tutor mission at least once before they can play with other people might reduce pro frustrations a little.