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Please make maps with non-uniform metal spread

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Date Editor Before After
12/19/2017 12:46:45 PMEErankAdminAnarchid before revert after revert
Before After
1 This criterion runs against expansion being not entirely predictable. While i agree with the overall sentiment - there should be vast tracts of territory which are not directly economic, i find this version is a bit too strict. 1 This criterion runs against expansion being not entirely predictable. While i agree with the overall sentiment - there should be vast tracts of territory which are not directly economic - i find this version is a bit too strict.
2 \n 2 \n
3 For example: if all the map has are four hotspots, two of which are starting positions of the players, you know where the other guy is going to expand to, so naked expansion cannot happen at all. 3 For example: if all the map has are four hotspots, two of which are starting positions of the players, you know where the other guy is going to expand to, so naked expansion cannot happen at all.
4 \n 4 \n
5 If the map has just a bit more hotspots - say, three hotspots and one starting area per player - well, that's Ravaged which is "uniform spread of clusters". 5 If the map has just a bit more hotspots - say, three hotspots and one starting area per player - well, that's Ravaged which is "uniform spread of clusters".