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Campaign Feedback - Jumpbots, Nuke and Sea Striders

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Date Editor Before After
1/7/2018 10:42:02 AMAUrankAdminAquanim before revert after revert
12/31/2017 1:47:41 PMAUrankAdminAquanim before revert after revert
12/24/2017 10:44:12 AMAUrankAdminAquanim before revert after revert
12/24/2017 7:45:44 AMAUrankAdminAquanim before revert after revert
Before After
1 [img=http://zero-k.info/mediawiki/images/3/35/CampaignSplash10.png]bang[/img] 1 [img=http://zero-k.info/mediawiki/images/3/35/CampaignSplash10.png]bang[/img]
2 \n 2 \n
3 This thread is for feedback for the following campaign missions, initially released Sunday 24 December 2017: 3 This thread is for feedback for the following campaign missions, initially released Sunday 24 December 2017:
4 * Arteri: Unlocks Jumpbot Factory, Constable, Pyro, Moderator, Toad 4 * Arteri: Unlocks Jumpbot Factory, Constable, Pyro, Moderator, Toad
5 * Lalata: Unlocks Jugglenaut, Newton 5 * Lalata: Unlocks Jugglenaut, Newton
6 * Nashpvos: Unlocks Trinity, Antinuke 6 * Nashpvos: Unlocks Trinity, Antinuke
7 * Rockbar: Unlocks Scylla, Reef, Strider Hub 7 * Rockbar: Unlocks Scylla, Reef, Strider Hub
8 * Pendust: Unlocks Shogun, Strider Hub 8 * Pendust: Unlocks Shogun, Strider Hub
9 \n 9 \n
10 Useful feedback you can give us includes: 10 Useful feedback you can give us includes:
11 * Did you experience any technical difficulties? (If so, it would be great to get infolog, screenshots if appropriate, etc.) 11 * Did you experience any technical difficulties? (If so, it would be great to get infolog, screenshots if appropriate, etc.)
12 * What difficulty level did you play the mission on? (The options are Easy, Normal, Hard and Brutal.) 12 * What difficulty level did you play the mission on? (The options are Easy, Normal, Hard and Brutal.)
13 * How difficult did you find the mission? (On a scale of 1-10 or something.) 13 * How difficult did you find the mission? (On a scale of 1-10 or something.)
14 * Were the optional objectives all too easy? Too hard? (The aim is for each mission to have some easier and some harder ones.) 14 * Were the optional objectives all too easy? Too hard? (The aim is for each mission to have some easier and some harder ones.)
15 * What were your biggest challenges in completing the mission? 15 * What were your biggest challenges in completing the mission?
16 * Were the main objectives, optional objectives, and hints clear? Were they useful? 16 * Were the main objectives, optional objectives, and hints clear? Were they useful?
17 * How enjoyable was the mission? (On a scale of 1-10 or something.) 17 * How enjoyable was the mission? (On a scale of 1-10 or something.)
18 * Any other specific feedback about the mission. 18 * Any other specific feedback about the mission.
19 19
20 === Other Feedback Threads === 20 === Other Feedback Threads ===
21 [spoiler] 21 [spoiler]
22 * [url=http://zero-k.info/Forum/Thread/24417]Basic Cloakbots[/url] (22/10/17) 22 * [url=http://zero-k.info/Forum/Thread/24417]Basic Cloakbots[/url] (22/10/17)
23 * [url=http://zero-k.info/Forum/Thread/24429]Advanced Cloakbots and Stinger[/url] (29/10/17) 23 * [url=http://zero-k.info/Forum/Thread/24429]Advanced Cloakbots and Stinger[/url] (29/10/17)
24 * [url=http://zero-k.info/Forum/Thread/24441]Shieldbots and Caretaker[/url] (5/11/17) 24 * [url=http://zero-k.info/Forum/Thread/24441]Shieldbots and Caretaker[/url] (5/11/17)
25 * [url=http://zero-k.info/Forum/Thread/24457]Rovers, Faraday and Puppy[/url] (12/11/17) 25 * [url=http://zero-k.info/Forum/Thread/24457]Rovers, Faraday and Puppy[/url] (12/11/17)
26 * [url=http://zero-k.info/Forum/Thread/24469]Hovercraft and Amphbots[/url] (19/11/17) 26 * [url=http://zero-k.info/Forum/Thread/24469]Hovercraft and Amphbots[/url] (19/11/17)
27 * [url=http://zero-k.info/Forum/Thread/24489]Tanks, Fusion, Terraform and Dante[/url] (26/11/17) 27 * [url=http://zero-k.info/Forum/Thread/24489]Tanks, Fusion, Terraform and Dante[/url] (26/11/17)
28 * [url=http://zero-k.info/Forum/Thread/24510]Gunships, Skuttle, Firewalker and Athena[/url] (3/12/17) 28 * [url=http://zero-k.info/Forum/Thread/24510]Gunships, Skuttle, Firewalker and Athena[/url] (3/12/17)
29 * [url=http://zero-k.info/Forum/Thread/24530]Spiders and Ships[/url] (10/12/17) 29 * [url=http://zero-k.info/Forum/Thread/24530]Spiders and Ships[/url] (10/12/17)
30 * [url=http://zero-k.info/Forum/Thread/24566]Planes, Artillery and Scorpion[/url] (17/12/17) 30 * [url=http://zero-k.info/Forum/Thread/24566]Planes, Artillery and Scorpion[/url] (17/12/17)
31 * [url=http://zero-k.info/Forum/Thread/24594]Jumpbots, Nuke and Sea Striders[/url] (24/12/17) 31 * [url=http://zero-k.info/Forum/Thread/24594]Jumpbots, Nuke and Sea Striders[/url] (24/12/17)
32 * [url=http://zero-k. info/Forum/Thread/24614]Land Striders and Heavy Defences[/url] ( 31/12/17) [/spoiler] 32 * [url=http://zero-k. info/Forum/Thread/24614]Land Striders and Heavy Defences[/url] ( 31/12/17)
33 * [url=http://zero-k.info/Forum/Thread/24642]Paladin, Detriment and Superweapons[/url] (7/1/18)[/spoiler]
33 34
34 === Known Technical Issues === 35 === Known Technical Issues ===
35 The starting Reefs, Scylla and Trinity in their respective missions start with a maximum stockpile of zero. You can increase the maximum stockpile as normal (click on the stockpile button). 36 The starting Reefs, Scylla and Trinity in their respective missions start with a maximum stockpile of zero. You can increase the maximum stockpile as normal (click on the stockpile button).