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skirm of venoms vs pyros+puppies

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Date Editor Before After
2/29/2012 1:30:57 AMAUrankAdminSaktoth before revert after revert
2/28/2012 2:48:20 PMAUrankAdminSaktoth before revert after revert
Before After
1 Or you can waste the puppy using a flea, the only raider which can cost-effectively waste a puppy. 1 Or you can waste the puppy using a flea, the only raider which can cost-effectively waste a puppy.
2 \n 2 \n
3 In fact, Venom + Flea is exactly the same cost as Pyro. 3 In fact, Venom + Flea is exactly the same cost as Pyro.
4 \n 4 \n
5 Okay lets assume everyone has perfect micro. He splits and jumps both his pyros ( and doesn't jump them both at the same time onto on spot like most players do) so you can't EMP them both with one venom. That means you need 2 venoms, leaving you with 4 fleas in cost. You waste the puppy using one flea ( Though with perfect micro he holdfires the puppy, in which case we can assume you're holdfiring the venoms and targeting the pyros, in which case puppy wasting shots isn't an issue) , leaving 3 in reserve, burrowed, so the pyro can't possibly kill them before it's stunned. Once the pyros are stunned this gives you more than enough time to set the fleas up and kill them. Even IF you screw up ( but you won't, perfect micro remember?) and one of your fleas gets EMP'd ( they actually have enough range if you make sure you plant them at max range to stay outside the AoE) , you can attack ground next to the pyro and away from the flea to get it un-stunned ( I saw Godde doing this and know Google does it so surely you're capable) . 5 Okay lets assume everyone has perfect micro. He splits and jumps both his pyros ( and doesn't jump them both at the same time onto one spot like most players do) so you can't EMP them both with one venom. That means you need 2 venoms, leaving you with 4 fleas in cost. You waste the puppy using one flea ( Though with perfect micro he holdfires the puppy, in which case we can assume you're holdfiring the venoms and targeting the pyros, in which case puppy wasting shots isn't an issue) , leaving 3 in reserve, burrowed, so the pyro can't possibly kill them before it's stunned. Once the pyros are stunned this gives you more than enough time to set the fleas up and kill them. Even IF you screw up ( but you won't, perfect micro remember?) and one of your fleas gets EMP'd ( they actually have enough range if you make sure you plant them at max range to stay outside the AoE) , you can attack ground next to the pyro and away from the flea to get it un-stunned ( I saw Godde doing this and know Google does it so surely you're capable) .
6 \n 6 \n
7 Even if you lose a venom you can move the first venom to block the pyros line of fire using the first stunned pyro, and when the other pyro moves past the stunned pyro, he gets caught in the AoE. 7 Even if you lose a venom you can move the first venom to block the pyros line of fire using the first stunned pyro, and when the other pyro moves past the stunned pyro, he gets caught in the AoE.
8 \n 8 \n
9 I just tested and a Venom loses less than 50% hp vs a pyro, so you won't even lose a single venom! 9 I just tested and a Venom loses less than 50% hp vs a pyro, so you won't even lose a single venom!
10 \n 10 \n
11 There. You killed 2 pyro's and a puppy and only lost 20 cost.... why do you even bother with this stuff. 11 There. You killed 2 pyro's and a puppy and only lost 20 cost.... why do you even bother with this stuff.