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@BigMac That is a perfect example of why you shouldn't rely on in-game statistics for a rating system. I've played the game as "unicorn" and "tomato" while keeping the same win rate. Such a system might be helpful if you want to determine a player's play style, but not to balance teams.
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1 |
@BigMac That is a perfect example of why you shouldn't rely on in-game statistics for a rating system. I've played the game as "unicorn" and "tomato" while keeping the same win rate. Such a system might be helpful if you want to determine a player's play style, but not to balance teams.
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2 |
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3 |
I
wouldn't
want
to
officially
encourage
behaviour
as
you
get
it
with
wn-rating
in
zero-k.
The
awards
are
already
going
in
this
direction,
no
need
to
encourage
stat-padding
any
more
than
that.
|
3 |
I
wouldn't
want
to
officially
encourage
behaviour
as
you
get
it
with
wn-rating
in
zero-k.
The
awards
are
already
going
in
this
direction.
There's
no
need
to
encourage
stat-padding
any
more
than
that.
|
4 |
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4 |
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5 |
It seems like standard deviation might be a good thing to try.
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5 |
It seems like standard deviation might be a good thing to try.
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