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Calculating team skill

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Date Editor Before After
1/3/2018 3:46:54 PMGBrankAdminDeinFreund before revert after revert
1/3/2018 3:46:35 PMGBrankAdminDeinFreund before revert after revert
Before After
1 @BigMac That is a perfect example of why you shouldn't rely on in-game statistics for a rating system. I've played the game as "unicorn" and "tomato" while keeping the same win rate. Such a system might be helpful if you want to determine a player's play style, but not to balance teams. 1 @BigMac That is a perfect example of why you shouldn't rely on in-game statistics for a rating system. I've played the game as "unicorn" and "tomato" while keeping the same win rate. Such a system might be helpful if you want to determine a player's play style, but not to balance teams.
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3 I wouldn't want to officially encourage behaviour as you get it with wn-rating in zero-k. The awards are already going in this direction, no need to encourage stat-padding any more than that. 3 I wouldn't want to officially encourage behaviour as you get it with wn-rating in zero-k. The awards are already going in this direction. There's no need to encourage stat-padding any more than that.
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5 It seems like standard deviation might be a good thing to try. 5 It seems like standard deviation might be a good thing to try.