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Map Thornford Crossing 1

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Date Editor Before After
1/7/2018 11:01:46 AMEErankAdminAnarchid before revert after revert
Before After
1 [quote]In my opinion, there are too few metal spots, and the income per-spot is too high.[/quote] 1 [quote]In my opinion, there are too few metal spots, and the income per-spot is too high.[/quote]
2 Do you think replacing 2-clusters of 3-value mexes with 3-clusters of 2-value mexes would help, or do you think there should be more clusters? 2 Do you think replacing 2-clusters of 3-value mexes with 3-clusters of 2-value mexes would help, or do you think there should be more clusters?
3 \n 3 \n
4 [quote]The amount also seems inconsistent, fluctuating between 2.95 and 3.15, with some disparity between starting locations.[/quote] 4 [quote]The amount also seems inconsistent, fluctuating between 2.95 and 3.15, with some disparity between starting locations.[/quote]
5 This is the unfortunate side effect of using the metal raster. I'll ship the new version with a config. I guess that mostly shanks other spring *TA games though. 5 This is the unfortunate side effect of using the metal raster. I'll ship the new version with a config. I guess that mostly shanks other spring *TA games though.
6 \n 6 \n
7 Other issues due noticed during limited multiplayer testing and going to be changed: 7 Other issues noticed during limited multiplayer testing and that are going to be changed:
8 \n 8 \n
9 1) FFA mode lacks any value to the middle. In 1v1 or teams, the middle is valuable logistically, and also ends up having a reclaim field - in FFA, no such thing. I'll add a supermex in a FFA mode. 9 1) FFA mode lacks any value to the middle. In 1v1 or teams, the middle is valuable logistically, and also ends up having a reclaim field - in FFA, no such thing. I'll add a supermex in a FFA mode.
10 \n 10 \n
11 2) The startboxes sometimes behave super weird, rendering in one place, but only allowing placement in the *other*. 11 2) The startboxes sometimes behave super weird, rendering in one place, but only allowing placement in the *other*.
12 \n 12 \n
13 3) The castles are too dark. 13 3) The castles are too dark.