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Reveal opponent factory in 1v1

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Date Editor Before After
1/13/2018 1:56:39 AMPLrankAdminSprung before revert after revert
Before After
1 @B482506 looks like poor earlygame play that just snowballed. Consider especially the first Pyro. It stops before entering the enemy base and does literally nothing the whole game. I think rushing in that Pyro would've been gamewinning at the spot ( base only had LLT, it would all burn) and there was no reason not to go closer ( can always jump away if playing it safe) . Then there's composition ( Puppy vs Glaive: makes slight cost, but defensively Pyro works much better; Placeholder vs Rocko/Warrior: doesn't really help Moderator who has CC on his own and doesn't care much about the root) , mismicro ( jumping Pyros onto Reavers multiple times) and misc decisions like no radar, hardly expanding north, or maybe even the unusually early base nano ( I realize it was to make use of the second nano's reclaim income but I think it sacrificed too much tempo) . 1 @B482506 looks like poor earlygame play that just snowballed.
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3 Consider especially the first Pyro. It stops before entering the enemy base and does literally nothing the whole game. I think rushing in that Pyro would've been gamewinning at the spot (base only had LLT, it would all burn) but even if playing it safe there was no reason not to go closer (can always jump away if need be).
4 \n
5 Then there's composition (Puppy vs Glaive: makes slight cost, but defensively Pyro works much better; Placeholder vs Rocko/Warrior: doesn't really help Moderator who has CC on his own and doesn't care much about the root), mismicro (jumping Pyros onto Reavers multiple times), and misc decisions: no radar, hardly expanding north, maybe even the unusually early base nano (I realize it was to make use of the second nano's reclaim income but I think it sacrificed too much tempo).