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Campaign Feedback - Jumpbots, Nuke and Sea Striders

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Date Editor Before After
1/18/2018 11:50:45 AMEErankAdminAnarchid before revert after revert
1/18/2018 11:49:44 AMEErankAdminAnarchid before revert after revert
Before After
1 Rockbar (Hard): 1 Rockbar (Hard):
2 \n 2 \n
3 Took me two tries. First time i tried the suggested solution of spamming Reefs and disable-taccing the Detris. This dos nothing: the enemy has enough other things to kill the drones, it takes 4 Reefs to reliably disable the Det, and then it just walks away before i can deal enough amage. 3 Took me two tries. First time i tried the suggested solution of spamming Reefs and disable-taccing the Detris. This dos nothing: the enemy has enough other things to kill the drones, it takes 4 Reefs to reliably disable the Det, and then it just walks away before i can deal enough amage.
4 \n 4 \n
5 Second try i just used things i found in other missions: Ultimatum, Bertha and Terraform. I spammed Conches with abandon, and reclaimed; when detriments came, i just buried them and sent a lone Ulti to kill them by abusing ground penetration mechanic, then goto 1. Also lone ultimatums are an excellent way to get rid of enemy Shoguns and Reefs in this mission, because the enemy doesn't have that much anti-submarine weapons. 5 Second try i just used things i found in other missions: Ultimatum, Bertha and Terraform. I spammed Conches with abandon, and reclaimed; when detriments came, i just buried them and sent a lone Ulti to kill them by abusing ground penetration mechanic, then goto 1. Also lone ultimatums are an excellent way to get rid of enemy Shoguns and Reefs in this mission, because the enemy doesn't have that much anti-submarine weapons.
6 \n 6 \n
7 I used Berthas instead of Scyllas to kill singularities, the nuclear silo (but only when i creeped forward enough that the ally anti stopped protecting me; until then it was a good drain on enemy resources). This is mainly because there was just too much stuff ready to kill a Scylla before it would get to singu taccing range, and also scouting took a while. And turns out there were many Singu. Bertha is just a safe bet at winning; it defeats everything the AI has short of Detriment, and in particular also a good way to get rid of capital ships. 7 I used Berthas instead of Scyllas to kill singularities, the nuclear silo (but only when i creeped forward enough that the ally anti stopped protecting me; until then it was a good drain on enemy resources). This is mainly because there was just too much stuff ready to kill a Scylla before it would get to singu taccing range, and also scouting took a while. And turns out there were many Singu. Bertha is just a safe bet at winning; it defeats everything the AI has short of Detriment, and in particular also a good way to get rid of capital ships.
8 \n 8 \n
9 I did use the Scylla to destroy pylons and fusions on the conflicted islands and thus ensure my ally would be able to fight there efficiently. In general, the ally didn't do that bad in this mission.
10 \n
9 Fun: 5, Difficulty: 5 11 Fun: 5, Difficulty: 5
10 \n 12 \n
11 Suggestion: add some damage source to allow the first detriment to be killed if it is disabled. Otherwise i cannot afford enough Reefs to reliably disable it while also having enough DPS to kill it before it retreats (without terra). 13 Suggestion: add some damage source to allow the first detriment to be killed if it is disabled. Otherwise i cannot afford enough Reefs to reliably disable it while also having enough DPS to kill it before it retreats (without terra).