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B483566 2 on Lonely Oasis v1.1 (Multiplayer)

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Date Editor Before After
1/18/2018 11:30:27 PMCHrankAdminDeinFreund before revert after revert
1/18/2018 11:28:43 PMCHrankAdminDeinFreund before revert after revert
1/18/2018 11:28:25 PMCHrankAdminDeinFreund before revert after revert
Before After
1 A quick list of today's games: 1 A quick list of today's games:
2 \n 2 \n
3 Here are the games that managed to get past the first engagement (>10 minutes): 3 Here are the games that managed to get past the first engagement (>10 minutes):
4 @B483540 4 @B483540
5 @B483527 5 @B483527
6 @B483524 6 @B483524
7 @B483509 7 @B483509
8 @B483511 8 @B483511
9 @B483560 9 @B483560
10 @B483554 10 @B483554
11 @B483550 11 @B483550
12 @B483543 12 @B483543
13 \n 13 \n
14 Here are the games that concluded during/before the first engagement, lasting less than 10 minutes: 14 Here are the games that concluded during/before the first engagement, lasting less than 10 minutes:
15 @B483530 15 @B483530
16 @B483513 16 @B483513
17 @B483512 17 @B483512
18 @B483566 18 @B483566
19 @B483564 19 @B483564
20 @B483556 20 @B483556
21 @B483555 21 @B483555
22 @B483551 22 @B483551
23 @B483545 23 @B483545
24 \n 24 \n
25 Yes, that's half of the games being decided mostly by blind RPS.
25 \n 26 \n
26 @B483540 was the longest game, lasting a whole 20 minutes. Zero-K's comeback mechanics aka reclaim and mex rebuilding don't even get a chance during these games. They both require the player to have a stable energy income which is not affordable for such short matches. I'm asking for double com in 1v1 not because it's impossible to have good games with the current mechanics, but because they make having a good and interesting game so hard. If the balance tips just a little during the first few minutes the game quickly snowballs into a victory. Teams is popular because its increased starting economy means you can at least put up a fight. 27 @B483540 was the longest game, lasting a whole 20 minutes. Zero-K's comeback mechanics aka reclaim and mex rebuilding don't even get a chance during these games. They both require the player to have a stable energy income which is not affordable for such short matches. I'm asking for double com in 1v1 not because it's impossible to have good games with the current mechanics, but because they make having a good and interesting game so hard. If the balance tips just a little during the first few minutes the game quickly snowballs into a victory. Teams is popular because its increased starting economy means you can at least put up a fight.