Loading...
  OR  Zero-K Name:    Password:   

Post edit history

Map Shimmershore vBeta4

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
1/21/2018 4:17:39 PMCArankTheMooseIsLoose before revert after revert
1/21/2018 4:16:48 PMCArankTheMooseIsLoose before revert after revert
1/21/2018 4:16:29 PMCArankTheMooseIsLoose before revert after revert
Before After
1 I don't think the mosaic tile detailing is suitable for the shallows. Would rather see the RGB noise return but applied to specular map instead of diffuse. 1 I don't think the mosaic tile detailing is suitable for the shallows. Would rather see the RGB noise return but applied to specular map instead of diffuse.
2 \n 2 \n
3 The sand_111_highpass_dnts I used on gecko should be suitable for the shallows. If not consider browsing beheriths DNTS pack here: http://beherith. eat-peet. net/stuff/nobiax_spring_dnts/nobiax_spring_dnts. html 3 The sand_45_highpass_dnts I used on gecko should be suitable for the shallows. If not consider browsing beheriths DNTS pack here: http://beherith. eat-peet. net/stuff/nobiax_spring_dnts/nobiax_spring_dnts. html