1 |
[b]Arteri[/b] (hard):
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1 |
[b]Arteri[/b] (hard):
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2 |
I decided to try again with more unlocks. One of those unlocks was the dgun. Also the unlocks plus jump, and weird zoom seem solved now.
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2 |
I decided to try again with more unlocks. One of those unlocks was the dgun. Also the unlocks plus jump, and weird zoom seem solved now.
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3 |
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3 |
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4 |
Turned out that if the enemy doesn't have that horrible drone commander which fields more battledrones than a bona fide funnelweb - because i dgunned it in the first minute - i can reliably raid out their bases (with the same dgun com), prevent them from using planes, curb their expansion, expand myself, and then win in whatever ways i desire.
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4 |
Turned out that if the enemy doesn't have that horrible drone commander which fields more battledrones than a bona fide funnelweb - because i dgunned it in the first minute - i can reliably raid out their bases (with the same dgun com), prevent them from using planes, curb their expansion, expand myself, and then win in whatever ways i desire.
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5 |
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5 |
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6 |
Which is shield-domi-racketeer because other ways are slower.
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7 |
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8 |
Fun: 4 (i really disliked the drone commander and non-strupidly-breaking approaches not working for me).
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6 |
Fun: 4 (i really disliked the drone commander and non-strupidly-breaking approaches not working for me).
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9 |
Difficulty: 10, or 8 once i had the dgun.
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7 |
Difficulty: 10, or 8 once i had the dgun.
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10 |
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8 |
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11 |
[b]Lalata[/b] (hard):
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9 |
[b]Lalata[/b] (hard):
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12 |
The ramp was finnicky to use. I also had to micro each launch, to the detriment of managing anything else, because the launch trajectories were somewhat unpredictable. Maybe the newtons could start with a pre-arranghed firezone and the first Constable could start with a walk orders into the ramp and a jump order to land safely. I also landed a Jack on the enemy Moho, blowing it up. I didn't kill the kinda vulnerable spider factory though; i guess i could, but it would require more annoying ramp aiming.
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10 |
The ramp was finnicky to use. I also had to micro each launch, to the detriment of managing anything else, because the launch trajectories were somewhat unpredictable. Maybe the newtons could start with a pre-arranghed firezone and the first Constable could start with a walk orders into the ramp and a jump order to land safely. I also landed a Jack on the enemy Moho, blowing it up. I didn't kill the kinda vulnerable spider factory though; i guess i could, but it would require more annoying ramp aiming.
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13 |
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11 |
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14 |
Either way, i failed to save the Jugglenauts. The enemy just brought so much stuff before i could land all the pyros, especially seeing how for me they were landing in the canyon and had to slowly walk up. So i restarted, and just landed two-three Constables, then terra-walled the tech lab and built a jammer behind it. It was never attacked.
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12 |
Either way, i failed to save the Jugglenauts. The enemy just brought so much stuff before i could land all the pyros, especially seeing how for me they were landing in the canyon and had to slowly walk up. So i restarted, and just landed two-three Constables, then terra-walled the tech lab and built a jammer behind it. It was never attacked.
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15 |
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13 |
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16 |
I used the pyros to defend the lowlands, and then switched to the usual domi/shield/racketeer to defeat everything. I still failed the time objective though.
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14 |
I used the pyros to defend the lowlands, and then switched to the usual domi/shield/racketeer to defeat everything. I still failed the time objective though.
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17 |
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15 |
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18 |
I stole the enemy dante and walked it into their base, frying their incomplete Merlin. Maybe if they completed *that*, my domi ball would have met a sad fate.
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16 |
I stole the enemy dante and walked it into their base, frying their incomplete Merlin. Maybe if they completed *that*, my domi ball would have met a sad fate.
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19 |
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17 |
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20 |
Fun: 5 (nothing really horrible, except the finnicky ramp)
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18 |
Fun: 5 (nothing really horrible, except the finnicky ramp)
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21 |
Difficulty: 5 (once i got the domis out it was the usual)
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19 |
Difficulty: 5 (once i got the domis out it was the usual)
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