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Campaign Feedback - Jumpbots, Nuke and Sea Striders

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Date Editor Before After
2/8/2018 11:30:53 PMEErankAdminAnarchid before revert after revert
2/8/2018 11:30:20 PMEErankAdminAnarchid before revert after revert
Before After
1 [b]Nashvpos[/b] (hard): 1 [b]Nashvpos[/b] (hard):
2 \n 2 \n
3 Difficulty:8, fun: 2 3 Difficulty: 8, fun: 2
4 \n 4 \n
5 Both the nuke and the suggestion to make a silo were more or less red herrings. Also the Owls i was given i guess for the purpose of finding out where the enemy funnelwebs and strider hubs exist for me to destroy all, are useless because enemy has Artemises. The nuke is impractical in defense because, first, it fails to actually kill Funnelwebs, and, second, even if it succeeds, it's not the funnelwebs that are the major problem - but the dozens of jacks, massive attack groups on several fronts, and the inability of ally AIs to defend against that. Even if i accepted nuking jacks with the allies alongside, there are simply not enough nukes for that. 5 Both the nuke and the suggestion to make a silo were more or less red herrings. Also the Owls i was given i guess for the purpose of finding out where the enemy funnelwebs and strider hubs exist for me to destroy all, are useless because enemy has Artemises. The nuke is impractical in defense because, first, it fails to actually kill Funnelwebs, and, second, even if it succeeds, it's not the funnelwebs that are the major problem - but the dozens of jacks, massive attack groups on several fronts, and the inability of ally AIs to defend against that. Even if i accepted nuking jacks with the allies alongside, there are simply not enough nukes for that.
6 \n 6 \n
7 Additionally, on the eastern front, my ally has two factories "defended" by a Desolator - but it's placed in such a way that anything that goes directly to the factories will not only not be fired upon by the desolator, but also be able to disable its power source. 7 Additionally, on the eastern front, my ally has two factories "defended" by a Desolator - but it's placed in such a way that anything that goes directly to the factories will not only not be fired upon by the desolator, but also be able to disable its power source.
8 \n 8 \n
9 The nuke is still a very practical option to get permanently rid of the Berthas, though. So the way i finally was able to beat this mission after like a dozen tries was by realizing i only needed to use the nuke once. If i try to use it more than once, it drains most of my meager income, but if i only want to fire one time, not only do i no longer experience the metal handicap but *also* i have 5k extra metal if i reclaim it and convert it into domis. 9 The nuke is still a very practical option to get permanently rid of the Berthas, though. So the way i finally was able to beat this mission after like a dozen tries was by realizing i only needed to use the nuke once. If i try to use it more than once, it drains most of my meager income, but if i only want to fire one time, not only do i no longer experience the metal handicap but *also* i have 5k extra metal if i reclaim it and convert it into domis.
10 \n 10 \n
11 This also kind of seems to require something like a dgun commander to kill the funnelwebs and jack swarms cheaply. No way i can afford enough AA or conventional units to deal with this shit while also trying to not get whacked by berthas and everything *and* build a nuke. 11 This also kind of seems to require something like a dgun commander to kill the funnelwebs and jack swarms cheaply. No way i can afford enough AA or conventional units to deal with this shit while also trying to not get whacked by berthas and everything *and* build a nuke.
12 \n 12 \n
13 Several times my nuke was destroyed by Bertha which started shooting at it before the nuke was even completed. 13 Several times my nuke was destroyed by Bertha which started shooting at it before the nuke was even completed.
14 \n 14 \n
15 Restarting the mission because of a single failed something felt pretty annoying (especially since i used the commander to hunt funnelwebs, quite a risky venture). It would be okay if i could just go back to what i failed, but each time i would have to wait 4 minutes until nuke, perform the widow-sneaking all over, etc. 15 Restarting the mission because of a single failed something felt pretty annoying (especially since i used the commander to hunt funnelwebs, quite a risky venture). It would be okay if i could just go back to what i failed, but each time i would have to wait 4 minutes until nuke, perform the widow-sneaking all over, etc.
16 \n 16 \n
17 Sometimes the AI performed moves which if executed properly would have been lethal. It has 3 funnelwebs and a fuckton of stuff to start with - all it needs is to walk into my base between the desolators, and it's gg. 17 Sometimes the AI performed moves which if executed properly would have been lethal. It has 3 funnelwebs and a fuckton of stuff to start with - all it needs is to walk into my base between the desolators, and it's gg.
18 \n 18 \n
19 Suggestions: 19 Suggestions:
20 - Are jack swarms intentional? Maybe get rid of them or give the allies something to handle them (no idea what). 20 - Are jack swarms intentional? Maybe get rid of them or give the allies something to handle them (no idea what).
21 - Adjust the eastern desolator so that it actually protects something. 21 - Adjust the eastern desolator so that it actually protects something.
22 - Either the initial army size, or the economy superiority of the enemy could be slightly lower. Without the world-shattering power of a reclaimed Trinity worth in dominatrix, one of the ally fronts collapses extremely fast. 22 - Either the initial army size, or the economy superiority of the enemy could be slightly lower. Without the world-shattering power of a reclaimed Trinity worth in dominatrix, one of the ally fronts collapses extremely fast.
23 - If it's meant for the player to follow a nuke strike on enemy Berthas with a lengthy conventional ground war, the briefing should not suggest using nukes defensively, because that doesn't leave any resources for an actual army. I doubt though that a conventional (= non dominatrix) army would work here because your 5-10k of army are to an enemy something akin to a small squad. 23 - If it's meant for the player to follow a nuke strike on enemy Berthas with a lengthy conventional ground war, the briefing should not suggest using nukes defensively, because that doesn't leave any resources for an actual army. I doubt though that a conventional (= non dominatrix) army would work here because your 5-10k of army are to an enemy something akin to a small squad.