3 |
Check
out
the
older
versions
of
Aetherian
to
understand
why
the
heightmap
is
the
way
it
is.
The
large
area
outside
of
main
play
zone
made
a
lot
more
sense
when
it
held
tall
volcanic
black
spires,
I
wanted
lots
of
room
for
big
big
mountains.
When
I
discovered
these
steep
spires
caused
a
huge
performance
drop
rather
then
redesigning
the
whole
exterior
I
decided
to
try
a
lazy
fix,
just
zoom
blur
the
shit
out
of
it
in
GIMP.
It
worked
perfectly,
giving
the
map
a
normal
framerate
for
its
size.
|
3 |
Check
out
the
older
versions
of
Aetherian
to
understand
why
the
heightmap
is
the
way
it
is.
The
large
area
outside
of
main
play
zone
made
a
lot
more
sense
when
it
held
tall
volcanic
black
spires,
I
wanted
lots
of
room
for
big
big
mountains.
When
I
discovered
these
steep
spires
caused
a
huge
performance
drop
rather
then
redesigning
the
whole
exterior
I
decided
to
try
a
lazy
fix,
just
zoom
blur
the
shit
out
of
it
in
GIMP.
It
worked
functionally,
giving
the
map
a
normal
framerate
for
its
size,
and
I
was
happy
enough
with
how
it
looked
to
leave
it.
|