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March 3rd 2v2 Tournament and Zero-K v1.6.2.14 - Tank Buffs

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Date Editor Before After
2/27/2018 5:53:12 AMPTrankraaar before revert after revert
2/25/2018 10:04:56 PMPTrankraaar before revert after revert
Before After
1 welders are OP in the sense that they have better value/cost than other builders by a significant margin as they're also a decent combat unit for its cost (if it didn't build at all it would only be slightly underpowered, just slightly worse than redback, not useless). 1 welders are OP in the sense that they have better value/cost than other builders by a significant margin as they're also a decent combat unit for its cost (if it didn't build at all it would only be slightly underpowered, just slightly worse than redback, not useless).
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4 There may still be other issues with the lineup that make tanks have trouble competing in 1v1. 4 There may still be other issues with the lineup that make tanks have trouble competing in 1v1.
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6 This brings the question again: 6 This brings the question again:
7 A- balance prioritizing account the "raw" cost effectiveness of singular units : welder OP 7 A- balance prioritizing the "raw" cost effectiveness of singular units : welder OP
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10 B- balance prioritizing the factory set, not minding about singular units' cost effectivenes very much : welder ok, maybe slightly OP, for the same reason redback could be considered ok as spiders factory still wins matchups reasonably well by itself. 10 B- balance prioritizing the factory set, not minding about singular units' cost-effectiveness very much : welder ok, maybe slightly OP, for the same reason redback could be considered ok as spiders factory still wins matchups reasonably well by itself.
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13 I think B type balancing is slightly worse than A type balancing, as it's more likely to lead to bad things like power creep and whack-a-mole balance issues when a player is forced to build the "underpowered" unit from its factory, or when units are kept OP because "they can still be countered and often are". 13 I think B type balancing is slightly worse than A type balancing, as it's more likely to lead to bad things like power creep and whack-a-mole balance issues when a player is forced to build the "underpowered" unit from its factory, or when units are kept OP because "they can still be countered and often are".
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