1 |
welders are OP in the sense that they have better value/cost than other builders by a significant margin as they're also a decent combat unit for its cost (if it didn't build at all it would only be slightly underpowered, just slightly worse than redback, not useless).
|
1 |
welders are OP in the sense that they have better value/cost than other builders by a significant margin as they're also a decent combat unit for its cost (if it didn't build at all it would only be slightly underpowered, just slightly worse than redback, not useless).
|
2 |
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|
2 |
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|
3 |
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|
3 |
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|
4 |
There may still be other issues with the lineup that make tanks have trouble competing in 1v1.
|
4 |
There may still be other issues with the lineup that make tanks have trouble competing in 1v1.
|
5 |
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|
5 |
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|
6 |
This brings the question again:
|
6 |
This brings the question again:
|
7 |
A-
balance
prioritizing
account
the
"raw"
cost
effectiveness
of
singular
units
:
welder
OP
|
7 |
A-
balance
prioritizing
the
"raw"
cost
effectiveness
of
singular
units
:
welder
OP
|
8 |
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|
8 |
\n
|
9 |
\n
|
9 |
\n
|
10 |
B-
balance
prioritizing
the
factory
set,
not
minding
about
singular
units'
cost
effectivenes
very
much
:
welder
ok,
maybe
slightly
OP,
for
the
same
reason
redback
could
be
considered
ok
as
spiders
factory
still
wins
matchups
reasonably
well
by
itself.
|
10 |
B-
balance
prioritizing
the
factory
set,
not
minding
about
singular
units'
cost-effectiveness
very
much
:
welder
ok,
maybe
slightly
OP,
for
the
same
reason
redback
could
be
considered
ok
as
spiders
factory
still
wins
matchups
reasonably
well
by
itself.
|
11 |
\n
|
11 |
\n
|
12 |
\n
|
12 |
\n
|
13 |
I think B type balancing is slightly worse than A type balancing, as it's more likely to lead to bad things like power creep and whack-a-mole balance issues when a player is forced to build the "underpowered" unit from its factory, or when units are kept OP because "they can still be countered and often are".
|
13 |
I think B type balancing is slightly worse than A type balancing, as it's more likely to lead to bad things like power creep and whack-a-mole balance issues when a player is forced to build the "underpowered" unit from its factory, or when units are kept OP because "they can still be countered and often are".
|
14 |
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|
14 |
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|
15 |
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|
15 |
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|
16 |
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|
16 |
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|
17 |
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|
17 |
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|
18 |
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|
18 |
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