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Can you add these other features?

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Date Editor Before After
3/11/2018 7:55:35 PMunknownrankDrKran before revert after revert
3/6/2018 4:06:52 AMunknownrankDrKran before revert after revert
3/6/2018 4:06:39 AMunknownrankDrKran before revert after revert
3/6/2018 4:06:23 AMunknownrankDrKran before revert after revert
Before After
1 Save construction format, you simply build all the things you want into that format and it will save and do it again. Can you also make it into a command format for specific functions such as reverse or through surgery can you make the surgery feature visible to us to? This enables us to play with the mechanisms then add them to a format and they will use the format instead as you replace their original features, but this will mean that you will have to make a column box with the current features and the add new features box with a box will also be displayed there. 1 Save construction data format, you simply build all the things you want into that format and it will save and do it again. Can you also make it into a command format for specific functions such as reverse or through surgery can you make the surgery feature visible to us to? This enables us to play with the mechanisms then add them to a format and they will use the format instead as you replace their original features, but this will mean that you will have to make a column box with the current features and the add new features box with a box will also be displayed there.
2 \n 2 \n
3 For example, selecting your own units as an attack target was removed to protect your own units, now I would like the overide/replacement feature add attack or move servo or etc. 3 For example, selecting your own units as an attack target was removed to protect your own units, now I would like the overide/replacement feature add attack or move servo or etc.
4 \n 4 \n
5 Moving a specified servo that's designed to move in a certain way to match that of the teraformer feature would be how it's done by simply dragging the mouse forward and back to determine how high you want it and second how wide you want it to move. 5 Moving a specified servo that's designed to move in a certain way to match that of the teraformer feature would be how it's done by simply dragging the mouse forward and back to determine how high you want it and second how wide you want it to move.
6 \n 6 \n
7 Also can you grant us the teraformer to work on units also as it does on the ground? 7 Also can you grant us the teraformer to work on units also as it does on the ground?