Loading...
  OR  Zero-K Name:    Password:   

Post edit history

B490193 2 on Shimmershore v1.0 (Multiplayer)

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
3/11/2018 9:48:13 PMCHrankAdminDeinFreund before revert after revert
3/11/2018 9:47:15 PMCHrankAdminDeinFreund before revert after revert
3/11/2018 9:46:55 PMCHrankAdminDeinFreund before revert after revert
3/11/2018 9:46:36 PMCHrankAdminDeinFreund before revert after revert
3/11/2018 9:44:42 PMCHrankAdminDeinFreund before revert after revert
Before After
1 It's certainly not too big. The problem is that some ships are too fast (I'm looking at those ridiculous raiders and riot) and that they completely outclass land units. This means that amphib and hovers are factories you're "not supposed to plop on water" as well as porc being a waste of metal. 1 It's certainly not too big. The problem is that some ships are too fast (I'm looking at those ridiculous raiders and riot) and that they completely outclass land units. This means that amphib and hovers are factories you're "not supposed to plop on water" as well as porc being a waste of metal.
2 \n 2 \n
3 Thus all that remains is ships with some support units from amphib/hover/air. The slower ships don't have much to make up for the fact that they let the enemy choose the fights, so they are also a rare sight. You end up with a vastly simplified game that only plays with a small subset of the available units and strategies. 3 Thus all that remains is ships with some support units from amphib/hover/air. The slower ships don't have much to make up for the fact that they let the enemy choose the fights, so they are also a rare sight. You end up with a vastly simplified game that only plays with a small subset of the available units and strategies.
4 \n 4 \n
5 I don't play sea much, but this is what I've seen. 5 I don't play sea much, this is simply what I've seen.