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Map Shimmershore v1.0

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Date Editor Before After
3/12/2018 10:43:33 AMEErankAdminAnarchid before revert after revert
3/12/2018 10:43:10 AMEErankAdminAnarchid before revert after revert
Before After
1 [quote]Are you using a tiling diffuse texture which matches exactly with the normal map?[/quote] 1 [quote]Are you using a tiling diffuse texture which matches exactly with the normal map?[/quote]
2 I'm pretty sure what you're seeing is because of [url=https://springrts.com/wiki/Mapdev:splatdetailnormals]DNTS[/url]. 2 I'm pretty sure what you're seeing is because of [url=https://springrts.com/wiki/Mapdev:splatdetailnormals]DNTS[/url].
3 \n 3 \n
4 It's extremely powerful; consider the map Otago which is basically rolling soft color gradients and DNTS to add detail. 4 It's extremely powerful; consider the map Otago which is basically rolling soft color gradients and DNTS to add detail.
5 \n
6 Now, if only it also supported similarly tiled/splatted speculars and emission... :D