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Banshee balance state

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Date Editor Before After
3/14/2018 1:33:35 AMUSrankAdminmaackey before revert after revert
Before After
1 Raiders and other ground units killing gunships is caused by gunships flying so friggen low. They're barely a step up from hovering -- and in many cases, they fly lower than the tops of units. 1 Raiders and other ground units killing gunships is caused by gunships flying so friggen low. They're barely a step up from hovering -- and in many cases, they fly lower than the tops of units.
2 \n 2 \n
3 Presumably this is because ground units typically don't have a cylindrical firing radius? IMO that's fine if ground units need to get slightly closer than normal to hit gunships -- gives a reason to make AA instead of relying on Reavers and Ogres to be the uber go-to units. 3 Presumably this is because ground units typically don't have a cylindrical firing radius? IMO that's fine if ground units need to get slightly closer than normal to hit gunships -- gives a reason to make AA instead of relying on Reavers and Ogres to be the uber go-to units.
4 \n 4 \n
5 5 Other than that, I'm still getting my feet wet again -- I could have probably controlled them better with more experience -- but one of the things I love about Zero-K is that it automates a lot of the tedious micromanagement present in other RTS games, so I'm happy with a larger firing arc if it means I don't have to position my units just so in order for them to fire.