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Commander Module Design

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Date Editor Before After
3/14/2018 1:50:03 PMEErankAdminAnarchid before revert after revert
3/14/2018 1:49:51 PMEErankAdminAnarchid before revert after revert
Before After
1 I like the alternate paths approach, but i don't think this design changes much about the Level 3 issue because almost every minor subsystem listed is a previous Level 3 module or is similar in magnitude. I think currently if you want to go level 3 and stay there it is for the cloak. 1 I like the alternate paths approach, but i don't think this design changes much about the Level 3 issue because almost every minor subsystem listed is a previous Level 3 module or is similar in magnitude.
2 \n 2 \n
3 There are two important things that L3 allows currently which were not mentioned, this is shield and cloak. Cloak is much more important i guess. 3 There are two important things that L3 allows currently which were not mentioned, this is shield and cloak. Cloak is much more important i guess.
4 \n 4 \n
5 Recon is currently so different from the other chassis because it gets a qualitatively different ability for free, whether you commorph or not. If you want diverse chassis in competitive games, this could work for the others. 5 Recon is currently so different from the other chassis because it gets a qualitatively different ability for free, whether you commorph or not. If you want diverse chassis in competitive games, this could work for the others.
6 \n 6 \n
7 E.g. the Guardian egg-laying thing could be a free starting ability, especially as the egg is easier to destroy than the commander, cannot run or be cloaked, etc. 7 E.g. the Guardian egg-laying thing could be a free starting ability, especially as the egg is easier to destroy than the commander, cannot run or be cloaked, etc.