1 |
I
like
the
alternate
paths
approach,
but
i
don't
think
this
design
changes
much
about
the
Level
3
issue
because
almost
every
minor
subsystem
listed
is
a
previous
Level
3
module
or
is
similar
in
magnitude.
I
think
currently
if
you
want
to
go
level
3
and
stay
there
it
is
for
the
cloak.
|
1 |
I
like
the
alternate
paths
approach,
but
i
don't
think
this
design
changes
much
about
the
Level
3
issue
because
almost
every
minor
subsystem
listed
is
a
previous
Level
3
module
or
is
similar
in
magnitude.
|
2 |
\n
|
2 |
\n
|
3 |
There are two important things that L3 allows currently which were not mentioned, this is shield and cloak. Cloak is much more important i guess.
|
3 |
There are two important things that L3 allows currently which were not mentioned, this is shield and cloak. Cloak is much more important i guess.
|
4 |
\n
|
4 |
\n
|
5 |
Recon is currently so different from the other chassis because it gets a qualitatively different ability for free, whether you commorph or not. If you want diverse chassis in competitive games, this could work for the others.
|
5 |
Recon is currently so different from the other chassis because it gets a qualitatively different ability for free, whether you commorph or not. If you want diverse chassis in competitive games, this could work for the others.
|
6 |
\n
|
6 |
\n
|
7 |
E.g. the Guardian egg-laying thing could be a free starting ability, especially as the egg is easier to destroy than the commander, cannot run or be cloaked, etc.
|
7 |
E.g. the Guardian egg-laying thing could be a free starting ability, especially as the egg is easier to destroy than the commander, cannot run or be cloaked, etc.
|