1 |
the results I get are a bit higher:
|
1 |
the results I get are a bit higher:
|
2 |
single explosion area between
|
2 |
single explosion area between
|
3 |
small radius (40 radius circle, pi*40^2) = 5026
|
3 |
small radius (40 radius circle, pi*40^2) = 5026
|
4 |
and
|
4 |
and
|
5 |
full radius (80 radius circle, pi*80^2) = 20106
|
5 |
full radius (80 radius circle, pi*80^2) = 20106
|
6 |
\n
|
6 |
\n
|
7 |
impact
area
(
600*450
square)
=
270000
|
7 |
impact
area
(
600*450
rectangle)
=
270000
|
8 |
\n
|
8 |
\n
|
9 |
small radius ---> ~2% dps 8 dps
|
9 |
small radius ---> ~2% dps 8 dps
|
10 |
full radius ---> ~8% dps 32 dps
|
10 |
full radius ---> ~8% dps 32 dps
|
11 |
\n
|
11 |
\n
|
12 |
\n
|
12 |
\n
|
13 |
Using "cheat" and spawning some units at max range, I got:
|
13 |
Using "cheat" and spawning some units at max range, I got:
|
14 |
\n
|
14 |
\n
|
15 |
- took 30s to kill a 600HP dirtbag ---> about 20 dps
|
15 |
- took 30s to kill a 600HP dirtbag ---> about 20 dps
|
16 |
- 4 dirtbags spread out : after 35s, two died, other two were at 40% hp ---> about 15 dps on average
|
16 |
- 4 dirtbags spread out : after 35s, two died, other two were at 40% hp ---> about 15 dps on average
|
17 |
- took about 2 mins to kill a tank foundry ---> 33 dps
|
17 |
- took about 2 mins to kill a tank foundry ---> 33 dps
|
18 |
\n
|
18 |
\n
|
19 |
\n
|
19 |
\n
|
20 |
I knew it was misleading, but was thinking it was somewhat better than this against single targets. The dps/cost can't be ignored, though, as it stacks from multiple tremors.
|
20 |
I knew it was misleading, but was thinking it was somewhat better than this against single targets. The dps/cost can't be ignored, though, as it stacks from multiple tremors.
|
21 |
\n
|
21 |
\n
|
22 |
Hey! maybe it's useful to use it to counter cloaked units that could threathen a front line commander!
|
22 |
Hey! maybe it's useful to use it to counter cloaked units that could threathen a front line commander!
|
23 |
\n
|
23 |
\n
|
24 |
I'd make it more accurate but reduce the dps or increase the cost.
|
24 |
I'd make it more accurate but reduce the dps or increase the cost.
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