| 1 | I don't know about you guys, but I personally like to brainstorm new ideas for units, especially more unorthodox ideas that could stretch the definition of what kinds of unit concepts could fit various roles (such as raiders, riots, skirmishers, and assaults to name a few). Here are a few ideas that I have for some more unorthodox, possibly lethal joke, unit designs: | 1 | I don't know about you guys, but I personally like to brainstorm new ideas for units, especially more unorthodox ideas that could stretch the definition of what kinds of unit concepts could fit various roles (such as raiders, riots, skirmishers, and assaults to name a few). Here are a few ideas that I have for some more unorthodox, possibly lethal joke, unit designs: | 
                
                    | 2 | \n | 2 | \n | 
                
                    | 3 | Serf 
            (
            cheap 
            construction 
            unit)
            : 
            What 
            if 
            there 
            were 
            construction 
            units 
            that 
            were 
            so 
            cheap,
             
            that 
            they 
            could 
            be 
            built 
            en-masse,
             
            yet 
            be 
            balanced 
            out 
            by 
            having 
            far 
            less 
            buildpower 
            and 
            health 
            (
            but 
            especially 
            buildpower)
             
            than 
            other 
            construction 
            units? 
            Perhaps,
             
            like 
            Zerg 
            Drones,
             
            they 
            could 
            sacrifice 
            themselves 
            in 
            an 
            attempt 
            to 
            build 
            structures 
            at 
            an 
            accelerated 
            rate? | 3 | Serf 
            (
            cheap 
            construction 
            unit)
            : 
            [spoiler]What 
            if 
            there 
            were 
            construction 
            units 
            that 
            were 
            so 
            cheap,
             
            that 
            they 
            could 
            be 
            built 
            en-masse,
             
            yet 
            be 
            balanced 
            out 
            by 
            having 
            far 
            less 
            buildpower 
            and 
            health 
            (
            but 
            especially 
            buildpower)
             
            than 
            other 
            construction 
            units? 
            Perhaps,
             
            like 
            Zerg 
            Drones,
             
            they 
            could 
            sacrifice 
            themselves 
            in 
            an 
            attempt 
            to 
            build 
            structures 
            at 
            an 
            accelerated 
            rate?[/spoiler] | 
                
                    | 4 | \n | 4 | \n | 
                
                    | 5 | Legionnaire 
            (
            cheap 
            riot 
            unit)
            : 
            So 
            named 
            because 
            they 
            may 
            be 
            as 
            slow 
            as 
            your 
            typical 
            riot 
            unit,
             
            but 
            they're 
            cheaper 
            than 
            even 
            the 
            cheapest 
            raider 
            unit,
             
            with 
            their 
            weapon 
            of 
            choice 
            likely 
            being 
            a 
            gauss 
            gun 
            that 
            instantly 
            hits,
             
            has 
            a 
            modestly-high 
            rate-of-fire,
             
            has 
            a 
            range 
            of 
            about 
            350 
            (
            on 
            par 
            with 
            a 
            Mace)
            ,
             
            and 
            is 
            able 
            to 
            1-shot 
            Fleas.
             
            Not 
            only 
            could 
            masses 
            of 
            them 
            easily 
            defeat 
            most 
            raiders 
            of 
            the 
            same 
            cost,
             
            but 
            they 
            could 
            possibly 
            defeat 
            dps-based 
            riot 
            units 
            of 
            equal 
            cost 
            like 
            the 
            Reaper,
             
            Mace,
             
            and 
            Redback 
            (
            which 
            could 
            probably 
            defeat 
            lone 
            Legionnaires 
            in 
            turn)
            ,
             
            along 
            with 
            most 
            assault 
            units 
            that 
            lack 
            aoe.
             
            However,
             
            aside 
            from 
            possessing 
            a 
            riot 
            unit's 
            usual 
            weakness 
            to 
            skirmishers,
             
            they 
            would 
            likely 
            get 
            demolished 
            by 
            aoe-based 
            riot 
            units 
            like 
            the 
            Ripper,
             
            Outlaw,
             
            Venom,
             
            and 
            Ogre 
            to 
            name 
            a 
            few. | 5 | Legionnaire 
            (
            cheap 
            riot 
            unit)
            : 
            [spoiler]So 
            named 
            because 
            they 
            may 
            be 
            as 
            slow 
            as 
            your 
            typical 
            riot 
            unit,
             
            but 
            they're 
            cheaper 
            than 
            even 
            the 
            cheapest 
            raider 
            unit,
             
            with 
            their 
            weapon 
            of 
            choice 
            likely 
            being 
            a 
            gauss 
            gun 
            that 
            instantly 
            hits,
             
            has 
            a 
            modestly-high 
            rate-of-fire,
             
            has 
            a 
            range 
            of 
            about 
            350 
            (
            on 
            par 
            with 
            a 
            Mace)
            ,
             
            and 
            is 
            able 
            to 
            1-shot 
            Fleas.
             
            Not 
            only 
            could 
            masses 
            of 
            them 
            easily 
            defeat 
            most 
            raiders 
            of 
            the 
            same 
            cost,
             
            but 
            they 
            could 
            possibly 
            defeat 
            dps-based 
            riot 
            units 
            of 
            equal 
            cost 
            like 
            the 
            Reaper,
             
            Mace,
             
            and 
            Redback 
            (
            which 
            could 
            probably 
            defeat 
            lone 
            Legionnaires 
            in 
            turn)
            ,
             
            along 
            with 
            most 
            assault 
            units 
            that 
            lack 
            aoe.
             
            However,
             
            aside 
            from 
            possessing 
            a 
            riot 
            unit's 
            usual 
            weakness 
            to 
            skirmishers,
             
            they 
            would 
            likely 
            get 
            demolished 
            by 
            aoe-based 
            riot 
            units 
            like 
            the 
            Ripper,
             
            Outlaw,
             
            Venom,
             
            and 
            Ogre 
            to 
            name 
            a 
            few.
            [/spoiler] | 
                
                    | 6 | \n | 6 | \n | 
                
                    | 7 | Dervish 
            (
            blink-teleporting 
            melee 
            unit)
            : 
            An 
            alternative 
            approach 
            to 
            using 
            raiders 
            to 
            counter 
            skirmishers,
             
            this 
            unit 
            may 
            be 
            slower 
            than 
            any 
            other 
            raider 
            unit,
             
            and 
            may 
            be 
            armed 
            with 
            nothing 
            but 
            melee 
            weapons,
             
            but 
            like 
            a 
            Protoss 
            Zealot,
             
            it 
            makes 
            up 
            for 
            it 
            with 
            its 
            ability 
            to 
            teleport 
            a 
            limited 
            distance 
            to 
            quickly 
            close 
            the 
            gap 
            against 
            enemy 
            skirmishers.
             
            Although 
            its 
            stats 
            and 
            abilities 
            would 
            make 
            it 
            more 
            troublesome 
            for 
            riot 
            units 
            to 
            deal 
            with 
            (
            though 
            its 
            blink 
            ability 
            would 
            have 
            a 
            cooldown 
            period)
            ,
             
            ironically 
            enough,
             
            units 
            with 
            superior 
            range 
            and 
            speed 
            (
            such 
            as 
            most 
            scouts 
            and 
            raiders)
             
            could 
            effectively 
            counter 
            them 
            through 
            kiting. | 7 | Dervish 
            (
            blink-teleporting 
            melee 
            unit)
            : 
            [spoiler]An 
            alternative 
            approach 
            to 
            using 
            raiders 
            to 
            counter 
            skirmishers,
             
            this 
            unit 
            may 
            be 
            slower 
            than 
            any 
            other 
            raider 
            unit,
             
            and 
            may 
            be 
            armed 
            with 
            nothing 
            but 
            melee 
            weapons,
             
            but 
            like 
            a 
            Protoss 
            Zealot,
             
            it 
            makes 
            up 
            for 
            it 
            with 
            its 
            ability 
            to 
            teleport 
            a 
            limited 
            distance 
            to 
            quickly 
            close 
            the 
            gap 
            against 
            enemy 
            skirmishers.
             
            Although 
            its 
            stats 
            and 
            abilities 
            would 
            make 
            it 
            more 
            troublesome 
            for 
            riot 
            units 
            to 
            deal 
            with 
            (
            though 
            its 
            blink 
            ability 
            would 
            have 
            a 
            cooldown 
            period)
            ,
             
            ironically 
            enough,
             
            units 
            with 
            superior 
            range 
            and 
            speed 
            (
            such 
            as 
            most 
            scouts 
            and 
            raiders)
             
            could 
            effectively 
            counter 
            them 
            through 
            kiting.
            [/spoiler] | 
                
                    | 8 | \n | 8 | \n | 
                
                    | 9 | Fisher 
            (
            ranged 
            grappling 
            unit)
            : 
            An 
            alternative 
            to 
            using 
            fast 
            raiders 
            to 
            close 
            the 
            distance 
            against 
            skirmishers,
             
            this 
            unit 
            uses 
            a 
            grapple 
            gun 
            to 
            pull 
            skirmishers 
            towards 
            itself,
             
            allowing 
            nearby 
            friendly 
            units 
            (
            especially 
            riots)
             
            to 
            pick 
            them 
            off 
            without 
            the 
            risk 
            of 
            moving 
            too 
            close 
            to 
            enemy 
            lines.
             
            Unfortunately,
             
            it 
            might 
            be 
            a 
            bad 
            idea 
            pulling 
            enemy 
            riot 
            units 
            close 
            to 
            it. | 9 | Fisher 
            (
            ranged 
            grappling 
            unit)
            : 
            [spoiler]An 
            alternative 
            to 
            using 
            fast 
            raiders 
            to 
            close 
            the 
            distance 
            against 
            skirmishers,
             
            this 
            unit 
            uses 
            a 
            grapple 
            gun 
            to 
            pull 
            skirmishers 
            towards 
            itself,
             
            allowing 
            nearby 
            friendly 
            units 
            (
            especially 
            riots)
             
            to 
            pick 
            them 
            off 
            without 
            the 
            risk 
            of 
            moving 
            too 
            close 
            to 
            enemy 
            lines.
             
            Unfortunately,
             
            it 
            might 
            be 
            a 
            bad 
            idea 
            pulling 
            enemy 
            riot 
            units 
            close 
            to 
            it.
            [/spoiler] | 
                
                    | 10 | \n | 10 | \n | 
                
                    | 11 | Harvester 
            (
            sweeping 
            melee 
            unit)
            : 
            Like 
            an 
            Ultralisk 
            from 
            StarCraft,
             
            this 
            unit 
            would 
            use 
            its 
            faster-than-average 
            speed 
            and 
            heavy 
            armor 
            to 
            quickly 
            close 
            the 
            distance 
            against 
            anything 
            slower 
            than 
            a 
            raider 
            (
            which 
            can 
            counter 
            it 
            through 
            kiting)
            ,
             
            and 
            shred 
            groups 
            of 
            enemies 
            around 
            it 
            with 
            its 
            sweeping 
            scythe-like 
            blades.
             
            Especially 
            dangerous 
            against 
            groups 
            of 
            skirmishers 
            or 
            aoe-based 
            riots. | 11 | Harvester 
            (
            sweeping 
            melee 
            unit)
            : 
            [spoiler]Like 
            an 
            Ultralisk 
            from 
            StarCraft,
             
            this 
            unit 
            would 
            use 
            its 
            faster-than-average 
            speed 
            and 
            heavy 
            armor 
            to 
            quickly 
            close 
            the 
            distance 
            against 
            anything 
            slower 
            than 
            a 
            raider 
            (
            which 
            can 
            counter 
            it 
            through 
            kiting)
            ,
             
            and 
            shred 
            groups 
            of 
            enemies 
            around 
            it 
            with 
            its 
            sweeping 
            scythe-like 
            blades.
             
            Especially 
            dangerous 
            against 
            groups 
            of 
            skirmishers 
            or 
            aoe-based 
            riots.
            [/spoiler] | 
                
                    | 12 | \n | 12 | \n | 
                
                    | 13 | Leapfrog 
            (
            walking 
            anti-air 
            missile)
            : 
            This 
            suicidal 
            unit 
            is 
            designed 
            to 
            be 
            a 
            cheap 
            and 
            effective 
            way 
            to 
            counter 
            bomber 
            rushes.
             
            Although 
            its 
            range 
            is 
            too 
            low 
            to 
            be 
            of 
            any 
            use 
            against 
            long-ranged 
            air 
            units 
            like 
            the 
            Nimbus,
             
            it 
            will 
            launch 
            itself 
            and 
            explode 
            into 
            any 
            air 
            unit 
            that 
            dares 
            to 
            come 
            too 
            close. | 13 | Leapfrog 
            (
            walking 
            anti-air 
            missile)
            : 
            [spoiler]This 
            suicidal 
            unit 
            is 
            designed 
            to 
            be 
            a 
            cheap 
            and 
            effective 
            way 
            to 
            counter 
            bomber 
            rushes.
             
            Although 
            its 
            range 
            is 
            too 
            low 
            to 
            be 
            of 
            any 
            use 
            against 
            long-ranged 
            air 
            units 
            like 
            the 
            Nimbus,
             
            it 
            will 
            launch 
            itself 
            and 
            explode 
            into 
            any 
            air 
            unit 
            that 
            dares 
            to 
            come 
            too 
            close.
            [/spoiler] | 
                
                    | 14 | \n | 14 | \n | 
                
                    | 15 | Behemoth 
            (
            slow-moving 
            mobile 
            fortress)
            : 
            Inspired 
            by 
            the 
            Harkonnen 
            Devastators 
            from 
            Emperor: 
            Battle 
            for 
            Dune,
             
            this 
            fairly 
            pricey 
            unit 
            was 
            designed 
            to 
            be 
            a 
            cheaper,
             
            more 
            affordable 
            answer 
            to 
            the 
            Dante,
             
            in 
            that,
             
            although 
            they 
            would 
            lack 
            the 
            Dante's 
            aoe 
            capabilities,
             
            not 
            only 
            could 
            a 
            couple 
            of 
            them 
            match 
            one 
            in 
            combat 
            with 
            their 
            rapid-firing 
            150mm 
            autocannons,
             
            but 
            they 
            could 
            do 
            so 
            at 
            less 
            than 
            2/3rds 
            the 
            price 
            of 
            one,
             
            and 
            with 
            a 
            range 
            of 
            600,
             
            allowing 
            them 
            to 
            take 
            on 
            any 
            kind 
            of 
            skirmisher 
            unit,
             
            or 
            even 
            other 
            non-strider 
            heavy 
            units 
            like 
            the 
            Grizzly 
            or 
            Crab.
             
            Unfortunately,
             
            in 
            order 
            to 
            make 
            these 
            units 
            so 
            powerful,
             
            yet 
            so 
            cheap 
            and 
            affordable,
             
            they 
            could 
            only 
            afford 
            a 
            movement 
            speed 
            of 
            less 
            than 
            15 
            elmo/s,
             
            making 
            them 
            barely 
            more 
            mobile 
            than 
            a 
            Desolator 
            defense 
            turret,
             
            which 
            makes 
            them 
            especially 
            vulnerable 
            to 
            precision 
            artillery 
            units 
            like 
            the 
            Impaler,
             
            Lance,
             
            or 
            Emissary,
             
            and 
            bombers 
            like 
            the 
            Raven 
            or 
            Likho,
             
            and 
            makes 
            them 
            require 
            support 
            from 
            transports 
            or 
            Djinns 
            to 
            allow 
            them 
            to 
            get 
            around 
            the 
            battlefoeld 
            in 
            a 
            reasonable 
            amount 
            of 
            time.
             
            Moreover,
             
            while 
            their 
            autocannons 
            are 
            powerful,
             
            they 
            lack 
            the 
            rate-of-fire 
            or 
            splash 
            damage 
            needed 
            to 
            effectively 
            deal 
            with 
            masses 
            of 
            cheap 
            scouts 
            or 
            raiders,
             
            which 
            the 
            autocannons 
            overkill,
             
            thus 
            support 
            from 
            riot 
            units 
            is 
            recommended. | 15 | Behemoth 
            (
            slow-moving 
            mobile 
            fortress)
            : 
            [spoiler]Inspired 
            by 
            the 
            Harkonnen 
            Devastators 
            from 
            Emperor: 
            Battle 
            for 
            Dune,
             
            this 
            fairly 
            pricey 
            unit 
            was 
            designed 
            to 
            be 
            a 
            cheaper,
             
            more 
            affordable 
            answer 
            to 
            the 
            Dante,
             
            in 
            that,
             
            although 
            they 
            would 
            lack 
            the 
            Dante's 
            aoe 
            capabilities,
             
            not 
            only 
            could 
            a 
            couple 
            of 
            them 
            match 
            one 
            in 
            combat 
            with 
            their 
            rapid-firing 
            150mm 
            autocannons,
             
            but 
            they 
            could 
            do 
            so 
            at 
            less 
            than 
            2/3rds 
            the 
            price 
            of 
            one,
             
            and 
            with 
            a 
            range 
            of 
            600,
             
            allowing 
            them 
            to 
            take 
            on 
            any 
            kind 
            of 
            skirmisher 
            unit,
             
            or 
            even 
            other 
            non-strider 
            heavy 
            units 
            like 
            the 
            Grizzly 
            or 
            Crab.
             
            Unfortunately,
             
            in 
            order 
            to 
            make 
            these 
            units 
            so 
            powerful,
             
            yet 
            so 
            cheap 
            and 
            affordable,
             
            they 
            could 
            only 
            afford 
            a 
            movement 
            speed 
            of 
            less 
            than 
            15 
            elmo/s,
             
            making 
            them 
            barely 
            more 
            mobile 
            than 
            a 
            Desolator 
            defense 
            turret,
             
            which 
            makes 
            them 
            especially 
            vulnerable 
            to 
            precision 
            artillery 
            units 
            like 
            the 
            Impaler,
             
            Lance,
             
            or 
            Emissary,
             
            and 
            bombers 
            like 
            the 
            Raven 
            or 
            Likho,
             
            and 
            makes 
            them 
            require 
            support 
            from 
            transports 
            or 
            Djinns 
            to 
            allow 
            them 
            to 
            get 
            around 
            the 
            battlefoeld 
            in 
            a 
            reasonable 
            amount 
            of 
            time.
             
            Moreover,
             
            while 
            their 
            autocannons 
            are 
            powerful,
             
            they 
            lack 
            the 
            rate-of-fire 
            or 
            splash 
            damage 
            needed 
            to 
            effectively 
            deal 
            with 
            masses 
            of 
            cheap 
            scouts 
            or 
            raiders,
             
            which 
            the 
            autocannons 
            overkill,
             
            thus 
            support 
            from 
            riot 
            units 
            is 
            recommended.
            [/spoiler] | 
                
                    | 16 | \n | 16 | \n | 
                
                    | 17 | Scourge 
            (
            anti-heavy 
            rover)
            : 
            The 
            large 
            missiles 
            that 
            the 
            Scourge 
            carries 
            are 
            designed 
            for 
            use 
            against 
            striders.
             
            Thus,
             
            like 
            other 
            anti-heavy 
            units 
            like 
            Lances 
            and 
            Phantoms,
             
            while 
            the 
            Scourge's 
            missiles 
            deal 
            massive 
            damage,
             
            they 
            lack 
            in 
            aoe,
             
            and 
            have 
            a 
            long 
            reload 
            time.
             
            While 
            possessing 
            less 
            range 
            than 
            the 
            Lance,
             
            and 
            while 
            being 
            unable 
            to 
            cloak 
            like 
            the 
            Phantom,
             
            the 
            Scourge 
            is 
            comparatively 
            cheaper 
            and 
            faster 
            than 
            either 
            unit. | 17 | Scourge 
            (
            anti-heavy 
            rover)
            : 
            [spoiler]The 
            large 
            missiles 
            that 
            the 
            Scourge 
            carries 
            are 
            designed 
            for 
            use 
            against 
            striders.
             
            Thus,
             
            like 
            other 
            anti-heavy 
            units 
            like 
            Lances 
            and 
            Phantoms,
             
            while 
            the 
            Scourge's 
            missiles 
            deal 
            massive 
            damage,
             
            they 
            lack 
            in 
            aoe,
             
            and 
            have 
            a 
            long 
            reload 
            time.
             
            While 
            possessing 
            less 
            range 
            than 
            the 
            Lance,
             
            and 
            while 
            being 
            unable 
            to 
            cloak 
            like 
            the 
            Phantom,
             
            the 
            Scourge 
            is 
            comparatively 
            cheaper 
            and 
            faster 
            than 
            either 
            unit.
            [/spoiler] | 
                
                    | 18 | \n | 18 | \n | 
                
                    | 19 | Bulldozer 
            (
            heavy 
            blockade-running 
            rover)
            : 
            Designed 
            to 
            break 
            through 
            heavy 
            fortifications,
             
            this 
            vehicle,
             
            despite 
            its 
            large 
            size,
             
            is 
            not 
            only 
            as 
            durable 
            as 
            the 
            likes 
            of 
            other 
            front-line 
            heavy 
            units 
            (
            including 
            the 
            Cyclops 
            and 
            Grizzly,
             
            and 
            even 
            some 
            weaker 
            striders 
            like 
            Dante 
            or 
            Scorpion)
            ,
             
            but 
            despite 
            its 
            large 
            size,
             
            it 
            can 
            move 
            at 
            speeds 
            of 
            over 
            90 
            elmo/s.
             
            Although 
            the 
            heat 
            rays 
            poking 
            out 
            from 
            each 
            of 
            its 
            four 
            corners 
            are 
            suitable 
            for 
            quickly 
            decimating 
            enemy 
            bases,
             
            along 
            with 
            whatever 
            light 
            units 
            it 
            gets 
            close 
            to 
            (
            including 
            anti-heavy 
            sniper 
            units 
            like 
            Lances 
            or 
            Phantoms)
            ,
             
            unfortunately,
             
            due 
            to 
            their 
            low 
            dps,
             
            lack 
            of 
            aoe,
             
            and 
            limited 
            firing 
            arcs,
             
            they're 
            inadequate 
            against 
            equal 
            costs 
            of 
            assault 
            units,
             
            other 
            heavy 
            units 
            (
            including 
            the 
            aforementioned 
            Cyclops,
             
            Grizzly,
             
            Dante,
             
            and 
            Scorpion)
            ,
             
            or 
            even 
            the 
            heavy 
            base 
            defenses 
            that 
            it's 
            designed 
            to 
            go 
            through,
             
            not 
            necessarily 
            overpower. | 19 | Bulldozer 
            (
            heavy 
            blockade-running 
            rover)
            : 
            [spoiler]Designed 
            to 
            break 
            through 
            heavy 
            fortifications,
             
            this 
            vehicle,
             
            despite 
            its 
            large 
            size,
             
            is 
            not 
            only 
            as 
            durable 
            as 
            the 
            likes 
            of 
            other 
            front-line 
            heavy 
            units 
            (
            including 
            the 
            Cyclops 
            and 
            Grizzly,
             
            and 
            even 
            some 
            weaker 
            striders 
            like 
            Dante 
            or 
            Scorpion)
            ,
             
            but 
            despite 
            its 
            large 
            size,
             
            it 
            can 
            move 
            at 
            speeds 
            of 
            over 
            90 
            elmo/s.
             
            Although 
            the 
            heat 
            rays 
            poking 
            out 
            from 
            each 
            of 
            its 
            four 
            corners 
            are 
            suitable 
            for 
            quickly 
            decimating 
            enemy 
            bases,
             
            along 
            with 
            whatever 
            light 
            units 
            it 
            gets 
            close 
            to 
            (
            including 
            anti-heavy 
            sniper 
            units 
            like 
            Lances 
            or 
            Phantoms)
            ,
             
            unfortunately,
             
            due 
            to 
            their 
            low 
            dps,
             
            lack 
            of 
            aoe,
             
            and 
            limited 
            firing 
            arcs,
             
            they're 
            inadequate 
            against 
            equal 
            costs 
            of 
            assault 
            units,
             
            other 
            heavy 
            units 
            (
            including 
            the 
            aforementioned 
            Cyclops,
             
            Grizzly,
             
            Dante,
             
            and 
            Scorpion)
            ,
             
            or 
            even 
            the 
            heavy 
            base 
            defenses 
            that 
            it's 
            designed 
            to 
            go 
            through,
             
            not 
            necessarily 
            overpower.
            [/spoiler] | 
                
                    | 20 | \n | 20 | \n | 
                
                    | 21 | Troll 
            (
            saturation 
            skirmisher 
            tank)
            : 
            Unusually 
            for 
            a 
            skirmisher,
             
            the 
            mortars 
            fired 
            by 
            this 
            unit 
            have 
            a 
            modest 
            blast 
            radius,
             
            making 
            it 
            adept 
            at 
            not 
            only 
            kiting 
            riot 
            and 
            assault 
            units,
             
            but 
            also 
            killing 
            scores 
            of 
            lesser 
            skirmishers 
            as 
            well,
             
            though 
            they're 
            ineffective 
            against 
            more 
            sturdier 
            heavy 
            units 
            like 
            Grizzlies.
             
            Moreover,
             
            due 
            to 
            the 
            high 
            trajectories 
            that 
            the 
            shots 
            travel 
            at,
             
            they're 
            not 
            very 
            effective 
            against 
            raiders,
             
            including 
            groups 
            of 
            smaller 
            ones. | 21 | Troll 
            (
            saturation 
            skirmisher 
            tank)
            : 
            [spoiler]Unusually 
            for 
            a 
            skirmisher,
             
            the 
            mortars 
            fired 
            by 
            this 
            unit 
            have 
            a 
            modest 
            blast 
            radius,
             
            making 
            it 
            adept 
            at 
            not 
            only 
            kiting 
            riot 
            and 
            assault 
            units,
             
            but 
            also 
            killing 
            scores 
            of 
            lesser 
            skirmishers 
            as 
            well,
             
            though 
            they're 
            ineffective 
            against 
            more 
            sturdier 
            heavy 
            units 
            like 
            Grizzlies.
             
            Moreover,
             
            due 
            to 
            the 
            high 
            trajectories 
            that 
            the 
            shots 
            travel 
            at,
             
            they're 
            not 
            very 
            effective 
            against 
            raiders,
             
            including 
            groups 
            of 
            smaller 
            ones.
            [/spoiler] | 
                
                    | 22 | \n | 22 | \n | 
                
                    | 23 | Blackhawk 
            (
            cruise 
            missile 
            bomber)
            : 
            Although 
            an 
            expensive 
            and 
            lightly-armored 
            aircraft,
             
            the 
            homing-capable 
            cruise 
            missiles 
            fired 
            by 
            this 
            long-range 
            bomber 
            allow 
            it 
            to 
            safely 
            attack 
            targets 
            from 
            beyond 
            the 
            range 
            of 
            basic 
            anti-air 
            units 
            or 
            structures 
            (
            including 
            Razors 
            or 
            Threshers)
            .
             
            Unfortunately,
             
            not 
            only 
            do 
            the 
            Chainsaw 
            and 
            Artemis 
            still 
            outrange 
            it,
             
            but 
            it's 
            so 
            slow 
            that 
            enemy 
            Swifts 
            and 
            Raptors 
            can 
            easily 
            catch 
            up 
            to 
            it 
            and 
            shoot 
            it 
            down.
             
            (
            Note: 
            I'd 
            recommend 
            adding 
            long-range 
            anti-air 
            units 
            for 
            each 
            factory 
            to 
            counter 
            this 
            unit,
             
            and 
            making 
            said 
            long-range 
            anti-air 
            units 
            both 
            more 
            expensive 
            than,
             
            and 
            not 
            as 
            deadly 
            as,
             
            the 
            shorter-ranged 
            anti-air 
            units 
            in 
            order 
            to 
            keep 
            these 
            long-range 
            anti-air 
            units 
            from 
            overshadowing 
            the 
            latter.
            ) | 23 | Blackhawk 
            (
            cruise 
            missile 
            bomber)
            : 
            [spoiler]Although 
            an 
            expensive 
            and 
            lightly-armored 
            aircraft,
             
            the 
            homing-capable 
            cruise 
            missiles 
            fired 
            by 
            this 
            long-range 
            bomber 
            allow 
            it 
            to 
            safely 
            attack 
            targets 
            from 
            beyond 
            the 
            range 
            of 
            basic 
            anti-air 
            units 
            or 
            structures 
            (
            including 
            Razors 
            or 
            Threshers)
            .
             
            Unfortunately,
             
            not 
            only 
            do 
            the 
            Chainsaw 
            and 
            Artemis 
            still 
            outrange 
            it,
             
            but 
            it's 
            so 
            slow 
            that 
            enemy 
            Swifts 
            and 
            Raptors 
            can 
            easily 
            catch 
            up 
            to 
            it 
            and 
            shoot 
            it 
            down.
             
            (
            Note: 
            I'd 
            recommend 
            adding 
            long-range 
            anti-air 
            units 
            for 
            each 
            factory 
            to 
            counter 
            this 
            unit,
             
            and 
            making 
            said 
            long-range 
            anti-air 
            units 
            both 
            more 
            expensive 
            than,
             
            and 
            not 
            as 
            deadly 
            as,
             
            the 
            shorter-ranged 
            anti-air 
            units 
            in 
            order 
            to 
            keep 
            these 
            long-range 
            anti-air 
            units 
            from 
            overshadowing 
            the 
            latter.
            )
            [/spoiler] | 
                
                    | 24 | \n | 24 | \n | 
                
                    | 25 | Stirge 
            (
            point 
            defense 
            aircraft)
            : 
            In 
            order 
            to 
            give 
            the 
            air 
            player 
            more 
            of 
            a 
            fighting 
            chance 
            at 
            penetrating 
            through 
            enemy 
            long-range 
            air 
            defenses 
            such 
            as 
            Artemis 
            or 
            Chainsaw,
             
            sometimes 
            all 
            that's 
            needed 
            is 
            a 
            more 
            expendable 
            aircraft 
            that 
            can 
            intercept 
            enemy 
            long-range 
            SAMs,
             
            even 
            if 
            it 
            means 
            sacrificing 
            its 
            own 
            life 
            in 
            the 
            process.
             
            In 
            the 
            Stirge's 
            case,
             
            it 
            projects 
            a 
            wide 
            bubble 
            shield 
            around 
            it 
            that 
            serves 
            to 
            protect 
            other 
            aircraft 
            from 
            powerful 
            projectiles,
             
            though 
            when 
            the 
            shield 
            goes 
            down,
             
            then 
            the 
            shield 
            generator 
            overloads,
             
            causing 
            the 
            Stirge 
            to 
            explode.
             
            Unfortunately,
             
            the 
            Stirge's 
            shield 
            is 
            so 
            weak,
             
            a 
            single 
            Razor,
             
            Thresher,
             
            Swift,
             
            or 
            Raptor 
            is 
            enough 
            to 
            shoot 
            down 
            dozens 
            of 
            them 
            at 
            a 
            time,
             
            in 
            which 
            case,
             
            it's 
            usually 
            more 
            cost-effective 
            to 
            send 
            the 
            bombers 
            alone 
            anyways. | 25 | Stirge 
            (
            point 
            defense 
            aircraft)
            : 
            [spoiler]In 
            order 
            to 
            give 
            the 
            air 
            player 
            more 
            of 
            a 
            fighting 
            chance 
            at 
            penetrating 
            through 
            enemy 
            long-range 
            air 
            defenses 
            such 
            as 
            Artemis 
            or 
            Chainsaw,
             
            sometimes 
            all 
            that's 
            needed 
            is 
            a 
            more 
            expendable 
            aircraft 
            that 
            can 
            intercept 
            enemy 
            long-range 
            SAMs,
             
            even 
            if 
            it 
            means 
            sacrificing 
            its 
            own 
            life 
            in 
            the 
            process.
             
            In 
            the 
            Stirge's 
            case,
             
            it 
            projects 
            a 
            wide 
            bubble 
            shield 
            around 
            it 
            that 
            serves 
            to 
            protect 
            other 
            aircraft 
            from 
            powerful 
            projectiles,
             
            though 
            when 
            the 
            shield 
            goes 
            down,
             
            then 
            the 
            shield 
            generator 
            overloads,
             
            causing 
            the 
            Stirge 
            to 
            explode.
             
            Unfortunately,
             
            the 
            Stirge's 
            shield 
            is 
            so 
            weak,
             
            a 
            single 
            Razor,
             
            Thresher,
             
            Swift,
             
            or 
            Raptor 
            is 
            enough 
            to 
            shoot 
            down 
            dozens 
            of 
            them 
            at 
            a 
            time,
             
            in 
            which 
            case,
             
            it's 
            usually 
            more 
            cost-effective 
            to 
            send 
            the 
            bombers 
            alone 
            anyways.
            [/spoiler] | 
                
                    | 26 | \n | 26 | \n | 
                
                    | 27 | Zeppelin 
            (
            slow-moving 
            fortified 
            airship)
            : 
            Inspired 
            by 
            the 
            Kirov 
            airships 
            from 
            Command 
            & 
            Conquer,
             
            Red 
            Alert 
            2 
            & 
            3,
             
            these 
            slow,
             
            ponderous 
            airships 
            make 
            a 
            Detriment 
            seem 
            fast 
            by 
            comparison.
             
            Although 
            they 
            are 
            armed 
            with 
            short-ranged 
            autocannons 
            to 
            support 
            ground 
            units 
            within 
            a 
            modest 
            range,
             
            anti-air 
            units 
            and 
            structures 
            easily 
            outrange 
            it,
             
            as 
            do 
            many 
            skirmishers.
             
            So 
            why 
            would 
            you 
            want 
            to 
            build 
            such 
            a 
            unit? 
            Well,
             
            their 
            biggest 
            strength 
            would 
            be 
            their 
            absurdly 
            high 
            health 
            pool 
            for 
            their 
            cost,
             
            possibly 
            supported 
            by 
            a 
            potent 
            shield 
            to 
            protect 
            allied 
            aircraft 
            with.
             
            Not 
            only 
            would 
            they 
            be 
            far 
            cheaper 
            to 
            build 
            than 
            a 
            Krow,
             
            they 
            would 
            have 
            much 
            higher 
            health 
            than 
            one,
             
            possibly 
            even 
            as 
            high 
            as 
            a 
            Paladin,
             
            if 
            not 
            higher.
             
            With 
            health 
            that 
            high,
             
            numerous 
            Zeppelins 
            could 
            withstand 
            enough 
            hits 
            from 
            an 
            Artemis 
            to 
            give 
            accompanying 
            bombers 
            or 
            gunships 
            an 
            opportunity 
            to 
            strike 
            when 
            the 
            Artemis 
            runs 
            out 
            of 
            shots.
             
            Also,
             
            in 
            the 
            event 
            that 
            the 
            Zeppelin 
            finds 
            itself 
            above 
            an 
            enemy,
             
            it 
            can 
            use 
            its 
            D-gun 
            ability 
            to 
            drop 
            a 
            devastating 
            amount 
            of 
            bombs 
            onto 
            the 
            enemy,
             
            similar 
            to 
            the 
            Krow.
             
            Against 
            a 
            Chainsaw,
             
            a 
            handful 
            of 
            Zeppelins 
            could 
            survive 
            the 
            onslaught 
            just 
            long 
            enough 
            for 
            one 
            of 
            the 
            Zeppelins 
            to 
            get 
            within 
            range 
            of 
            the 
            Chainsaw,
             
            or 
            at 
            least 
            survive 
            long 
            enough 
            to 
            distract 
            the 
            Chainsaw 
            away 
            from 
            allied 
            aircraft 
            attempting 
            to 
            airdrop 
            artillery 
            support 
            (
            or 
            set 
            themselves 
            up 
            in 
            the 
            case 
            of 
            artillery 
            gunships 
            like 
            the 
            Abaddon 
            and 
            Bombardier 
            below)
             
            to 
            destroy 
            the 
            Chainsaw.
             
            Finally,
             
            in 
            the 
            event 
            that 
            one 
            is 
            shot 
            down,
             
            or 
            set 
            to 
            self-destruct 
            with 
            Ctrl+D,
             
            it 
            continues 
            to 
            move 
            forward 
            as 
            it 
            slowly 
            falls 
            into 
            the 
            ground,
             
            and 
            upon 
            contact 
            with 
            the 
            ground,
             
            it 
            explodes 
            with 
            the 
            force 
            of 
            an 
            exploding 
            Singularity 
            Reactor. | 27 | Zeppelin 
            (
            slow-moving 
            fortified 
            airship)
            : 
            [spoiler]Inspired 
            by 
            the 
            Kirov 
            airships 
            from 
            Command 
            & 
            Conquer,
             
            Red 
            Alert 
            2 
            & 
            3,
             
            these 
            slow,
             
            ponderous 
            airships 
            make 
            a 
            Detriment 
            seem 
            fast 
            by 
            comparison.
             
            Although 
            they 
            are 
            armed 
            with 
            short-ranged 
            autocannons 
            to 
            support 
            ground 
            units 
            within 
            a 
            modest 
            range,
             
            anti-air 
            units 
            and 
            structures 
            easily 
            outrange 
            it,
             
            as 
            do 
            many 
            skirmishers.
             
            So 
            why 
            would 
            you 
            want 
            to 
            build 
            such 
            a 
            unit? 
            Well,
             
            their 
            biggest 
            strength 
            would 
            be 
            their 
            absurdly 
            high 
            health 
            pool 
            for 
            their 
            cost,
             
            possibly 
            supported 
            by 
            a 
            potent 
            shield 
            to 
            protect 
            allied 
            aircraft 
            with.
             
            Not 
            only 
            would 
            they 
            be 
            far 
            cheaper 
            to 
            build 
            than 
            a 
            Krow,
             
            they 
            would 
            have 
            much 
            higher 
            health 
            than 
            one,
             
            possibly 
            even 
            as 
            high 
            as 
            a 
            Paladin,
             
            if 
            not 
            higher.
             
            With 
            health 
            that 
            high,
             
            numerous 
            Zeppelins 
            could 
            withstand 
            enough 
            hits 
            from 
            an 
            Artemis 
            to 
            give 
            accompanying 
            bombers 
            or 
            gunships 
            an 
            opportunity 
            to 
            strike 
            when 
            the 
            Artemis 
            runs 
            out 
            of 
            shots.
             
            Also,
             
            in 
            the 
            event 
            that 
            the 
            Zeppelin 
            finds 
            itself 
            above 
            an 
            enemy,
             
            it 
            can 
            use 
            its 
            D-gun 
            ability 
            to 
            drop 
            a 
            devastating 
            amount 
            of 
            bombs 
            onto 
            the 
            enemy,
             
            similar 
            to 
            the 
            Krow.
             
            Against 
            a 
            Chainsaw,
             
            a 
            handful 
            of 
            Zeppelins 
            could 
            survive 
            the 
            onslaught 
            just 
            long 
            enough 
            for 
            one 
            of 
            the 
            Zeppelins 
            to 
            get 
            within 
            range 
            of 
            the 
            Chainsaw,
             
            or 
            at 
            least 
            survive 
            long 
            enough 
            to 
            distract 
            the 
            Chainsaw 
            away 
            from 
            allied 
            aircraft 
            attempting 
            to 
            airdrop 
            artillery 
            support 
            (
            or 
            set 
            themselves 
            up 
            in 
            the 
            case 
            of 
            artillery 
            gunships 
            like 
            the 
            Abaddon 
            and 
            Bombardier 
            below)
             
            to 
            destroy 
            the 
            Chainsaw.
             
            Finally,
             
            in 
            the 
            event 
            that 
            one 
            is 
            shot 
            down,
             
            or 
            set 
            to 
            self-destruct 
            with 
            Ctrl+D,
             
            it 
            continues 
            to 
            move 
            forward 
            as 
            it 
            slowly 
            falls 
            into 
            the 
            ground,
             
            and 
            upon 
            contact 
            with 
            the 
            ground,
             
            it 
            explodes 
            with 
            the 
            force 
            of 
            an 
            exploding 
            Singularity 
            Reactor.
            [/spoiler] | 
                
                    | 28 | \n | 28 | \n | 
                
                    | 29 | Roswell 
            (
            gravity 
            gunship)
            : 
            The 
            saucer-like 
            Roswell 
            is 
            equipped 
            with 
            the 
            same 
            graviton 
            projectors 
            that 
            the 
            Newton 
            and 
            Jugglenaut 
            use,
             
            which 
            allows 
            it 
            to 
            either 
            pull 
            units 
            towards 
            itself,
             
            including 
            lifting 
            ground 
            units 
            into 
            the 
            air 
            (
            which 
            gives 
            anti-air 
            units 
            a 
            target 
            to 
            shoot 
            at)
            ,
             
            and 
            keeping 
            enemy 
            planes 
            from 
            retreating 
            from 
            it,
             
            but 
            also 
            repelling 
            enemy 
            units 
            away 
            from 
            it,
             
            such 
            as 
            slowing 
            down 
            the 
            advance 
            of 
            enemy 
            bombers.
             
            Inspired 
            by 
            the 
            Phoenix's 
            secondary 
            ability 
            from 
            StarCraft 
            2. | 29 | Roswell 
            (
            gravity 
            gunship)
            : 
            [spoiler]The 
            saucer-like 
            Roswell 
            is 
            equipped 
            with 
            the 
            same 
            graviton 
            projectors 
            that 
            the 
            Newton 
            and 
            Jugglenaut 
            use,
             
            which 
            allows 
            it 
            to 
            either 
            pull 
            units 
            towards 
            itself,
             
            including 
            lifting 
            ground 
            units 
            into 
            the 
            air 
            (
            which 
            gives 
            anti-air 
            units 
            a 
            target 
            to 
            shoot 
            at)
            ,
             
            and 
            keeping 
            enemy 
            planes 
            from 
            retreating 
            from 
            it,
             
            but 
            also 
            repelling 
            enemy 
            units 
            away 
            from 
            it,
             
            such 
            as 
            slowing 
            down 
            the 
            advance 
            of 
            enemy 
            bombers.
             
            Inspired 
            by 
            the 
            Phoenix's 
            secondary 
            ability 
            from 
            StarCraft 
            2.
            [/spoiler] | 
                
                    | 30 | \n | 30 | \n | 
                
                    | 31 | Abaddon 
            (
            airborne 
            wave 
            motion 
            artillery 
            platform)
            : 
            The 
            Abaddon 
            is 
            essentially 
            a 
            flying 
            wave-motion 
            particle 
            beam 
            cannon 
            that 
            is 
            capable 
            of 
            laying 
            waste 
            to 
            whatever's 
            within 
            its 
            line 
            of 
            fire.
             
            When 
            not 
            shooting 
            at 
            targets,
             
            the 
            Abaddon 
            uses 
            its 
            wave-motion 
            cannon 
            to 
            provide 
            itself 
            with 
            extra 
            thrust.
             
            However,
             
            when 
            given 
            a 
            target 
            in 
            range 
            (
            it 
            can 
            outrange 
            any 
            anti-air 
            unit 
            or 
            structure 
            in 
            the 
            game,
             
            save 
            for 
            the 
            Chainsaw 
            and 
            Artemis)
            ,
             
            it 
            needs 
            to 
            charge 
            up 
            its 
            wave-motion 
            cannon 
            for 
            a 
            few 
            seconds 
            before 
            it 
            can 
            fire 
            a 
            devastating 
            beam 
            of 
            energy 
            at 
            its 
            target 
            for 
            several 
            more 
            seconds,
             
            heavily 
            damaging 
            it,
             
            anything 
            close 
            around 
            it,
             
            anything 
            behind 
            it,
             
            and 
            anything 
            directly 
            between 
            it 
            and 
            the 
            cannon.
             
            Because 
            of 
            this,
             
            the 
            Abaddon 
            is 
            useful 
            not 
            only 
            for 
            decimating 
            striders,
             
            but 
            also 
            for 
            bombarding 
            a 
            modest 
            area 
            (
            much 
            like 
            a 
            saturation 
            artillery 
            unit 
            like 
            the 
            Firewalker)
            .
             
            Unfortunately,
             
            due 
            to 
            the 
            impulse 
            the 
            wave-motion 
            cannon 
            provides 
            to 
            the 
            user,
             
            it 
            is 
            too 
            powerful 
            to 
            be 
            usable 
            by 
            any 
            ground 
            unit 
            (
            without 
            causing 
            the 
            user 
            to 
            be 
            thrown 
            in 
            the 
            opposite 
            direction)
            ,
             
            and 
            even 
            in 
            the 
            Abaddon's 
            case,
             
            it 
            needs 
            to 
            fire 
            a 
            particle 
            beam 
            behind 
            it 
            in 
            order 
            to 
            keep 
            itself 
            stable,
             
            so 
            care 
            must 
            be 
            taken 
            to 
            ensure 
            that 
            friendly 
            aircraft 
            aren't 
            caught 
            in 
            the 
            crossfire.
             
            (
            The 
            closest 
            ground-based 
            counterpart 
            to 
            this 
            weapon 
            is 
            the 
            immobile 
            Starlight 
            superweapon.
            )
             
            Moreover,
             
            during 
            the 
            weapon's 
            cooldown 
            time,
             
            the 
            Abaddon 
            can't 
            rely 
            upon 
            the 
            wave-motion 
            cannon 
            for 
            thrust,
             
            causing 
            it 
            to 
            move 
            at 
            reduced 
            speed.
             
            Also,
             
            due 
            to 
            the 
            cannon's 
            design,
             
            the 
            Abaddon 
            cannot 
            easily 
            reposition 
            or 
            change 
            targeting 
            direction,
             
            making 
            it 
            ineffective 
            against 
            fast-moving 
            raiders 
            and 
            interceptors. | 31 | Abaddon 
            (
            airborne 
            wave 
            motion 
            artillery 
            platform)
            : 
            [spoiler]The 
            Abaddon 
            is 
            essentially 
            a 
            flying 
            wave-motion 
            particle 
            beam 
            cannon 
            that 
            is 
            capable 
            of 
            laying 
            waste 
            to 
            whatever's 
            within 
            its 
            line 
            of 
            fire.
             
            When 
            not 
            shooting 
            at 
            targets,
             
            the 
            Abaddon 
            uses 
            its 
            wave-motion 
            cannon 
            to 
            provide 
            itself 
            with 
            extra 
            thrust.
             
            However,
             
            when 
            given 
            a 
            target 
            in 
            range 
            (
            it 
            can 
            outrange 
            any 
            anti-air 
            unit 
            or 
            structure 
            in 
            the 
            game,
             
            save 
            for 
            the 
            Chainsaw 
            and 
            Artemis)
            ,
             
            it 
            needs 
            to 
            charge 
            up 
            its 
            wave-motion 
            cannon 
            for 
            a 
            few 
            seconds 
            before 
            it 
            can 
            fire 
            a 
            devastating 
            beam 
            of 
            energy 
            at 
            its 
            target 
            for 
            several 
            more 
            seconds,
             
            heavily 
            damaging 
            it,
             
            anything 
            close 
            around 
            it,
             
            anything 
            behind 
            it,
             
            and 
            anything 
            directly 
            between 
            it 
            and 
            the 
            cannon.
             
            Because 
            of 
            this,
             
            the 
            Abaddon 
            is 
            useful 
            not 
            only 
            for 
            decimating 
            striders,
             
            but 
            also 
            for 
            bombarding 
            a 
            modest 
            area 
            (
            much 
            like 
            a 
            saturation 
            artillery 
            unit 
            like 
            the 
            Firewalker)
            .
             
            Unfortunately,
             
            due 
            to 
            the 
            impulse 
            the 
            wave-motion 
            cannon 
            provides 
            to 
            the 
            user,
             
            it 
            is 
            too 
            powerful 
            to 
            be 
            usable 
            by 
            any 
            ground 
            unit 
            (
            without 
            causing 
            the 
            user 
            to 
            be 
            thrown 
            in 
            the 
            opposite 
            direction)
            ,
             
            and 
            even 
            in 
            the 
            Abaddon's 
            case,
             
            it 
            needs 
            to 
            fire 
            a 
            particle 
            beam 
            behind 
            it 
            in 
            order 
            to 
            keep 
            itself 
            stable,
             
            so 
            care 
            must 
            be 
            taken 
            to 
            ensure 
            that 
            friendly 
            aircraft 
            aren't 
            caught 
            in 
            the 
            crossfire.
             
            (
            The 
            closest 
            ground-based 
            counterpart 
            to 
            this 
            weapon 
            is 
            the 
            immobile 
            Starlight 
            superweapon.
            )
             
            Moreover,
             
            during 
            the 
            weapon's 
            cooldown 
            time,
             
            the 
            Abaddon 
            can't 
            rely 
            upon 
            the 
            wave-motion 
            cannon 
            for 
            thrust,
             
            causing 
            it 
            to 
            move 
            at 
            reduced 
            speed.
             
            Also,
             
            due 
            to 
            the 
            cannon's 
            design,
             
            the 
            Abaddon 
            cannot 
            easily 
            reposition 
            or 
            change 
            targeting 
            direction,
             
            making 
            it 
            ineffective 
            against 
            fast-moving 
            raiders 
            and 
            interceptors.
            [/spoiler] | 
                
                    | 32 | \n | 32 | \n | 
                
                    | 33 | Bombardier 
            (
            deployable 
            artillery 
            gunship)
            : 
            Inspired 
            by 
            the 
            Siege 
            Chopper 
            from 
            Command 
            & 
            Conquer,
             
            Red 
            Alert 
            2: 
            Yuri's 
            Revenge,
             
            the 
            Bombardier 
            is 
            armed 
            with 
            a 
            retractable 
            howitzer 
            which 
            it 
            can 
            only 
            deploy 
            when 
            it 
            lands.
             
            Like 
            the 
            Impaler 
            and 
            Emissary,
             
            the 
            shells 
            that 
            it 
            fires 
            are 
            lacking 
            in 
            aoe,
             
            and 
            are 
            best 
            used 
            against 
            individual 
            targets.
             
            Moreover,
             
            the 
            weapon's 
            range 
            is 
            greater 
            than 
            that 
            of 
            any 
            air 
            defenses 
            that 
            aren't 
            either 
            an 
            Artemis 
            or 
            a 
            Chainsaw,
             
            and 
            while 
            landed,
             
            the 
            gunship 
            cannot 
            be 
            targeted 
            by 
            anti-air. | 33 | Bombardier 
            (
            deployable 
            artillery 
            gunship)
            : 
            [spoiler]Inspired 
            by 
            the 
            Siege 
            Chopper 
            from 
            Command 
            & 
            Conquer,
             
            Red 
            Alert 
            2: 
            Yuri's 
            Revenge,
             
            the 
            Bombardier 
            is 
            armed 
            with 
            a 
            retractable 
            howitzer 
            which 
            it 
            can 
            only 
            deploy 
            when 
            it 
            lands.
             
            Like 
            the 
            Impaler 
            and 
            Emissary,
             
            the 
            shells 
            that 
            it 
            fires 
            are 
            lacking 
            in 
            aoe,
             
            and 
            are 
            best 
            used 
            against 
            individual 
            targets.
             
            Moreover,
             
            the 
            weapon's 
            range 
            is 
            greater 
            than 
            that 
            of 
            any 
            air 
            defenses 
            that 
            aren't 
            either 
            an 
            Artemis 
            or 
            a 
            Chainsaw,
             
            and 
            while 
            landed,
             
            the 
            gunship 
            cannot 
            be 
            targeted 
            by 
            anti-air.
            [/spoiler] | 
                
                    | 34 | \n | 34 | \n | 
                
                    | 35 | Prometheus 
            (
            construction 
            strider)
            : 
            At 
            1st 
            glance,
             
            this 
            unit 
            might 
            seem 
            pointless,
             
            until 
            you 
            realize 
            that 
            this 
            strider 
            is,
             
            like 
            the 
            commander,
             
            not 
            only 
            tough,
             
            but 
            capable 
            of 
            defending 
            itself 
            reasonably 
            well,
             
            and 
            between 
            its 
            strong 
            shielding 
            and 
            high 
            buildpower,
             
            unless 
            it's 
            met 
            with 
            a 
            strong 
            force,
             
            it 
            could 
            not 
            only 
            reclaim 
            or 
            terraform 
            while 
            under 
            fire,
             
            but 
            it 
            could 
            protect 
            whatever 
            it 
            builds 
            from 
            enemies 
            long 
            enough 
            to 
            finish 
            building 
            them 
            before 
            they're 
            destroyed. | 35 | Prometheus 
            (
            construction 
            strider)
            : 
            [spoiler]At 
            1st 
            glance,
             
            this 
            unit 
            might 
            seem 
            pointless,
             
            until 
            you 
            realize 
            that 
            this 
            strider 
            is,
             
            like 
            the 
            commander,
             
            not 
            only 
            tough,
             
            but 
            capable 
            of 
            defending 
            itself 
            reasonably 
            well,
             
            and 
            between 
            its 
            strong 
            shielding 
            and 
            high 
            buildpower,
             
            unless 
            it's 
            met 
            with 
            a 
            strong 
            force,
             
            it 
            could 
            not 
            only 
            reclaim 
            or 
            terraform 
            while 
            under 
            fire,
             
            but 
            it 
            could 
            protect 
            whatever 
            it 
            builds 
            from 
            enemies 
            long 
            enough 
            to 
            finish 
            building 
            them 
            before 
            they're 
            destroyed.
            [/spoiler] | 
                
                    | 36 | \n | 36 | \n | 
                
                    | 37 | Skyfeller 
            (
            anti-air 
            strider)
            : 
            Like 
            the 
            Airnomo 
            from 
            Supreme 
            Commander 
            2,
             
            the 
            vast 
            array 
            of 
            long-range 
            and 
            short-range 
            anti-air 
            weapons 
            that 
            this 
            strider 
            provides 
            should 
            allow 
            it 
            to 
            safely 
            protect 
            its 
            fellow 
            units 
            from 
            all 
            but 
            the 
            most 
            determined 
            of 
            airborne 
            attacks.
             
            Unfortunately,
             
            aside 
            from 
            its 
            high 
            health 
            pool,
             
            it 
            lacks 
            in 
            any 
            defensive 
            capabilities 
            against 
            ground 
            units. | 37 | Skyfeller 
            (
            anti-air 
            strider)
            : 
            [spoiler]Like 
            the 
            Airnomo 
            from 
            Supreme 
            Commander 
            2,
             
            the 
            vast 
            array 
            of 
            long-range 
            and 
            short-range 
            anti-air 
            weapons 
            that 
            this 
            strider 
            provides 
            should 
            allow 
            it 
            to 
            safely 
            protect 
            its 
            fellow 
            units 
            from 
            all 
            but 
            the 
            most 
            determined 
            of 
            airborne 
            attacks.
             
            Unfortunately,
             
            aside 
            from 
            its 
            high 
            health 
            pool,
             
            it 
            lacks 
            in 
            any 
            defensive 
            capabilities 
            against 
            ground 
            units.
            [/spoiler] | 
                
                    | 38 | \n | 38 | \n | 
                
                    | 39 | Spirit 
            (
            ultra-heavy 
            saturation 
            bomber)
            : 
            Built 
            from 
            a 
            strider 
            hub,
             
            this 
            unit 
            draws 
            its 
            inspiration 
            from 
            the 
            Ahwassa 
            from 
            Supreme 
            Commander: 
            Forged 
            Alliance 
            (
            and 
            is 
            named 
            after 
            the 
            real-life 
            B-2 
            Spirit 
            stealth 
            bomber)
            ,
             
            in 
            that 
            not 
            only 
            is 
            it 
            very 
            expensive 
            (
            no 
            less 
            than 
            a 
            Paladin)
            ,
             
            and 
            not 
            only 
            is 
            it 
            durable 
            enough 
            to 
            fly 
            over 
            all 
            but 
            the 
            most 
            durable 
            of 
            anti-air 
            defenses,
             
            and 
            dump 
            copious 
            amounts 
            of 
            singularity 
            bombs 
            across 
            an 
            enemy 
            base,
             
            but 
            it 
            would 
            fly 
            slowly,
             
            take 
            forever 
            to 
            rearm,
             
            and 
            have 
            a 
            really 
            tough 
            time 
            making 
            sharp 
            turns,
             
            making 
            it 
            easily 
            exposed 
            to 
            enemy 
            aa 
            fire 
            from 
            well 
            past 
            the 
            target 
            area.
             
            Alternatively,
             
            to 
            keep 
            it 
            from 
            being 
            OP 
            as 
            soon 
            as 
            it 
            starts 
            flying,
             
            it 
            could 
            require 
            that 
            it 
            stockpile 
            bombs 
            before 
            it 
            flies 
            over 
            its 
            targets. | 39 | Spirit 
            (
            ultra-heavy 
            saturation 
            bomber)
            : 
            [spoiler]Built 
            from 
            a 
            strider 
            hub,
             
            this 
            unit 
            draws 
            its 
            inspiration 
            from 
            the 
            Ahwassa 
            from 
            Supreme 
            Commander: 
            Forged 
            Alliance 
            (
            and 
            is 
            named 
            after 
            the 
            real-life 
            B-2 
            Spirit 
            stealth 
            bomber)
            ,
             
            in 
            that 
            not 
            only 
            is 
            it 
            very 
            expensive 
            (
            no 
            less 
            than 
            a 
            Paladin)
            ,
             
            and 
            not 
            only 
            is 
            it 
            durable 
            enough 
            to 
            fly 
            over 
            all 
            but 
            the 
            most 
            durable 
            of 
            anti-air 
            defenses,
             
            and 
            dump 
            copious 
            amounts 
            of 
            singularity 
            bombs 
            across 
            an 
            enemy 
            base,
             
            but 
            it 
            would 
            fly 
            slowly,
             
            take 
            forever 
            to 
            rearm,
             
            and 
            have 
            a 
            really 
            tough 
            time 
            making 
            sharp 
            turns,
             
            making 
            it 
            easily 
            exposed 
            to 
            enemy 
            aa 
            fire 
            from 
            well 
            past 
            the 
            target 
            area.
             
            Alternatively,
             
            to 
            keep 
            it 
            from 
            being 
            OP 
            as 
            soon 
            as 
            it 
            starts 
            flying,
             
            it 
            could 
            require 
            that 
            it 
            stockpile 
            bombs 
            before 
            it 
            flies 
            over 
            its 
            targets.
            [/spoiler] | 
                
                    | 40 | \n | 40 | \n | 
                
                    | 41 | Ballista 
            (
            precision 
            artillery 
            emplacement)
            : 
            A 
            more 
            modest 
            alternative 
            to 
            the 
            Cerberus 
            and 
            Big 
            Bertha 
            artillery 
            emplacements,
             
            the 
            Lucifer 
            tachyon 
            projector,
             
            and 
            even 
            the 
            Tactical 
            Missile 
            Silo,
             
            the 
            Ballista 
            launches 
            highly-precise 
            ballistic 
            missiles 
            (
            similar 
            to 
            the 
            ones 
            that 
            the 
            Impaler 
            launches)
             
            to 
            attack 
            most 
            enemy 
            base 
            defenses 
            from 
            outside 
            their 
            range,
             
            even 
            if 
            the 
            targets 
            are 
            unidentified.
             
            Unfortunately,
             
            the 
            missiles 
            don't 
            track,
             
            lack 
            in 
            aoe,
             
            and 
            have 
            a 
            high 
            trajectory,
             
            making 
            them 
            ineffective 
            against 
            anything 
            smaller 
            and 
            slower 
            than 
            a 
            Detriment.
             
            Because 
            of 
            this,
             
            even 
            if 
            outranged 
            by 
            the 
            Ballista,
             
            mobile 
            artillery 
            can 
            serve 
            as 
            effective 
            counter-artillery 
            units 
            against 
            this 
            structure.
             
            Moreover,
             
            while 
            the 
            Ballista 
            can 
            outrange 
            the 
            Lucifer,
             
            it 
            cannot 
            outrange 
            the 
            Cerberus. | 41 | Ballista 
            (
            precision 
            artillery 
            emplacement)
            : 
            [spoiler]A 
            more 
            modest 
            alternative 
            to 
            the 
            Cerberus 
            and 
            Big 
            Bertha 
            artillery 
            emplacements,
             
            the 
            Lucifer 
            tachyon 
            projector,
             
            and 
            even 
            the 
            Tactical 
            Missile 
            Silo,
             
            the 
            Ballista 
            launches 
            highly-precise 
            ballistic 
            missiles 
            (
            similar 
            to 
            the 
            ones 
            that 
            the 
            Impaler 
            launches)
             
            to 
            attack 
            most 
            enemy 
            base 
            defenses 
            from 
            outside 
            their 
            range,
             
            even 
            if 
            the 
            targets 
            are 
            unidentified.
             
            Unfortunately,
             
            the 
            missiles 
            don't 
            track,
             
            lack 
            in 
            aoe,
             
            and 
            have 
            a 
            high 
            trajectory,
             
            making 
            them 
            ineffective 
            against 
            anything 
            smaller 
            and 
            slower 
            than 
            a 
            Detriment.
             
            Because 
            of 
            this,
             
            even 
            if 
            outranged 
            by 
            the 
            Ballista,
             
            mobile 
            artillery 
            can 
            serve 
            as 
            effective 
            counter-artillery 
            units 
            against 
            this 
            structure.
             
            Moreover,
             
            while 
            the 
            Ballista 
            can 
            outrange 
            the 
            Lucifer,
             
            it 
            cannot 
            outrange 
            the 
            Cerberus.
            [/spoiler] |