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Let's brainstorm some ideas for unorthodox, but surprisingly viable units or structures (including lethal joke units/structures).

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Date Editor Before After
5/3/2018 1:21:25 AMUSrankShadowWolfTJC before revert after revert
3/25/2018 9:13:44 PMUSrankShadowWolfTJC before revert after revert
3/25/2018 9:07:11 PMUSrankShadowWolfTJC before revert after revert
3/25/2018 7:17:51 PMUSrankShadowWolfTJC before revert after revert
Before After
1 @Sprung: 1 @Sprung:
2 [q][q]Scourge (anti-heavy rover)[/q]https://i.imgur.com/3pH2fna.png[/q] 2 [q][q]Scourge (anti-heavy rover)[/q]https://i.imgur.com/3pH2fna.png[/q]
3 These names are a work-in-progress, and may, of course, be freely changed, just as the Ronins used to be called Rockos for example. Perhaps "Slayer" could be an alternate suggestion for this vehicle's name? 3 These names are a work-in-progress, and may, of course, be freely changed, just as the Ronins used to be called Rockos for example. Perhaps "Slayer" could be an alternate suggestion for this vehicle's name?
4 @GoogleFrog: 4 @GoogleFrog:
5 [q]Nice ideas. A lot seem to be either really cheap or really expensive. I like how many of these units already exist or existed at some point.[/q] 5 [q]Nice ideas. A lot seem to be either really cheap or really expensive. I like how many of these units already exist or existed at some point.[/q]
6 Thanks, but I'm now curious as to what these old units were like? 6 Thanks, but I'm now curious as to what these old units were like?
7 [q][q]Fisher (ranged grappling unit)[/q]Sumo?[/q] 7 [q][q]Fisher (ranged grappling unit)[/q]Sumo?[/q]
8 I'm thinking something far cheaper, like, say, as cheap as a Ronin [s]or Moderator[/s]. 8 I'm thinking something far cheaper, like, say, as cheap as a Ronin [s]or Moderator[/s].
9 [q][q]Harvester (sweeping melee unit)[/q]This was the lightsabre-weilding Slicer, but it's gone now.[/q] 9 [q][q]Harvester (sweeping melee unit)[/q]This was the lightsabre-weilding Slicer, but it's gone now.[/q]
10 In addition to wanting to know more about the unit, I wonder why it was removed, when it was removed, and whether or not it would be a good idea to add it back in? Edit: Also, did the Slicer attack everything around it, like an Ultralisk from StarCraft (or a Predator from StarCraft 2)? 10 In addition to wanting to know more about the unit, I wonder why it was removed, when it was removed, and whether or not it would be a good idea to add it back in? Edit: Also, did the Slicer attack everything around it, like an Ultralisk from StarCraft (or a Predator from StarCraft 2)?
11 [q][q]Behemoth (slow-moving mobile fortress)[/q]Cyclops? Except for the movement speed Cyclops costs about 2/3 a Dante, beats a Dante but really lacks AoE.[/q] 11 [q][q]Behemoth (slow-moving mobile fortress)[/q]Cyclops? Except for the movement speed Cyclops costs about 2/3 a Dante, beats a Dante but really lacks AoE.[/q]
12 I didn't know that the Cyclops could do that, though since the idea behind the Behemoth was meant as a possible lethal joke unit (since I believed that ultra-slow units that would make a Detriment seem fast by comparison would normally be impractical), I still proposed adding the unit, and brainstormed ways in how the unit could be made more viable. I also wanted to find ways in how heavy units like the Cyclops and Dante could be introduced in an earlier, less sudden, more fair fashion, so I figured that adding an even cheaper heavy unit, with all of the firepower and health, but mobility equal to a tortoise, would be a good idea. 12 I didn't know that the Cyclops could do that, though since the idea behind the Behemoth was meant as a possible lethal joke unit (since I believed that ultra-slow units that would make a Detriment seem fast by comparison would normally be impractical), I still proposed adding the unit, and brainstormed ways in how the unit could be made more viable. I also wanted to find ways in how heavy units like the Cyclops and Dante could be introduced in an earlier, less sudden, more fair fashion, so I figured that adding an even cheaper heavy unit, with all of the firepower and health, but mobility equal to a tortoise, would be a good idea.
13 [q][q]Bulldozer (heavy blockade-running rover)[/q]Sumo had heatrays for a long time. At one point I think it had heatrays and couldn't jump.[/q] 13 [q][q]Bulldozer (heavy blockade-running rover)[/q]Sumo had heatrays for a long time. At one point I think it had heatrays and couldn't jump.[/q]
14 I doubt that the Sumo, or should I say Jugglenaut, both now and back then, would've been designed for breaking through enemy defenses through a combination of high speed and high HP. Sure, it could jump, but it couldn't jump very often, and was slow on top of that. 14 I doubt that the Sumo, or should I say Jugglenaut, both now and back then, would've been designed for breaking through enemy defenses through a combination of high speed and high HP. Sure, it could jump, but it couldn't jump very often, and was slow on top of that.
15 [q][q]Roswell (gravity gunship)[/q]This was an old Licho, although it could also abduct structures.[/q] 15 [q][q]Roswell (gravity gunship)[/q]This was an old Licho, although it could also abduct structures.[/q]
16 Never heard of a Licho (aside from there being a developer and community member of that name), though I wonder, did it rip structures out of the ground? (I doubt I had that in mind for the Roswell, seeing as more of a support unit that helps protect other units.) 16 Never heard of a Licho (aside from there being a developer and community member of that name), though I wonder, did it rip structures out of the ground? (I doubt I had that in mind for the Roswell, seeing as more of a support unit that helps protect other units.)
17 [q][q]Ballista (precision artillery emplacement)[/q]This is almost exactly the Trebuchet from at least nine years ago.[/q] 17 [q][q]Ballista (precision artillery emplacement)[/q]This is almost exactly the Trebuchet from at least nine years ago.[/q]
18 I wonder why it was removed? I mean, Cerberus and Lucifer are nice and all, but they're both so expensive, though to their credit, they're also durable enough to survive counter-battery fire from a single Impaler or Emissary for more than half-a-minute, far longer than what I'd imagine the Trebuchet, or my idea for a Ballista, would've survived, which would be only one shot. 18 I wonder why it was removed? I mean, Cerberus and Lucifer are nice and all, but they're both so expensive, though to their credit, they're also durable enough to survive counter-battery fire from a single Impaler or Emissary for more than half-a-minute, far longer than what I'd imagine the Trebuchet, or my idea for a Ballista, would've survived, which would be only one shot.
19 \n 19 \n
20 Now that that's out of the way, I came up with a few more ideas for more interesting units: 20 Now that that's out of the way, I came up with a few more ideas for more interesting units:
21 \n 21 \n
22 Cannibal ( self-replicating/self-evolving assault unit) : Inspired by the playstyle of "jungling" from MOBAs like League of Legends, where units grow stronger by hunting down isolated neutral or enemy units, the concept behind the Cannibal is that, while initially a bit weaker statistically than other assault units, it not only has self-healing capabilities, it can absorb wreckage from the battlefield to either gradually grow in power, or replicate like a Puppy, or both even. Over time, by hunting down isolated mexes, what was once a lone weak Cannibal could turn into a more formidable task force of upgraded Cannibals. 22 Cannibal ( self-replicating/self-evolving assault unit) : [spoiler]Inspired by the playstyle of "jungling" from MOBAs like League of Legends, where units grow stronger by hunting down isolated neutral or enemy units, the concept behind the Cannibal is that, while initially a bit weaker statistically than other assault units, it not only has self-healing capabilities, it can absorb wreckage from the battlefield to either gradually grow in power, or replicate like a Puppy, or both even. Over time, by hunting down isolated mexes, what was once a lone weak Cannibal could turn into a more formidable task force of upgraded Cannibals. [/spoiler]
23 \n 23 \n
24 Litterer ( mine-laying riot unit) : An alternative to dealing with enemy raiders, this unit constantly lays mines that, when triggered from even a fair distance, create damaging shockwaves that are sure to dispatch groups of units ( and possibly have other side effects, such as slowing, stunning, or burning to name a few) , especially raiders, that get too close to it ( which is made more difficult by the fact that the mines are burrowed) , though sadly, are too weak to effectively deal with larger, more durable units like assault units. Moreover, unlike the Claw mines that the Badger spawns, the Litterer's mines self-detonate after only a couple seconds, so, unfortunately, skirmishers are likely able to attack the minelayer before they could be lured into its mines. 24 Litterer ( mine-laying riot unit) : [spoiler]An alternative to dealing with enemy raiders, this unit constantly lays mines that, when triggered from even a fair distance, create damaging shockwaves that are sure to dispatch groups of units ( and possibly have other side effects, such as slowing, stunning, or burning to name a few) , especially raiders, that get too close to it ( which is made more difficult by the fact that the mines are burrowed) , though sadly, are too weak to effectively deal with larger, more durable units like assault units. Moreover, unlike the Claw mines that the Badger spawns, the Litterer's mines self-detonate after only a couple seconds, so, unfortunately, skirmishers are likely able to attack the minelayer before they could be lured into its mines. [/spoiler]
25 \n 25 \n
26 Shrieker ( penetrating skirmisher unit) : This skirmisher unit would blast powerful sound pulses that spread out in a cone pattern as they travel for far distances, dealing damage to whatever units are within its path. Although it can mop up riot units, along with groups of cheap skirmishers, thanks to the weapon's range and spread, unfortunately, it has problems taking down more durable units that can resist the blast wave and attack the skirmisher itself, including other, more durable skirmishers like the Grizzly. Moreover, the blasts travel slow enough that raiders, even smaller ones, could avoid the blast waves and quickly close the distance against the fragile skirmisher. 26 Shrieker ( penetrating skirmisher unit) : [spoiler]This skirmisher unit would blast powerful sound pulses that spread out in a cone pattern as they travel for far distances, dealing damage to whatever units are within its path. Although it can mop up riot units, along with groups of cheap skirmishers, thanks to the weapon's range and spread, unfortunately, it has problems taking down more durable units that can resist the blast wave and attack the skirmisher itself, including other, more durable skirmishers like the Grizzly. Moreover, the blasts travel slow enough that raiders, even smaller ones, could avoid the blast waves and quickly close the distance against the fragile skirmisher. [/spoiler]
27 \n 27 \n
28 Edit: Oh, and possibly a new factory for some of these new units. I'd call it the Budgetbot Factory, which would be able to build the Serf (super-cheap construction unit), Legionnaire (super-cheap riot unit), Fisher (ranged anti-skirmisher grappling unit), Leapfrog (walking anti-air missile), Cannibal (cheap self-replicating/self-evolving assault unit), and Behemoth (cheap ultra-slow heavy/anti-heavy mobile fortress), along with a walking artillery missile for dealing with enemy defenses, and possibly moving the Ronin to that factory (since it's a cheap skirmisher), and giving the Cloakbots a new skirmisher (such as the Shrieker). 28 Edit: Oh, and possibly a new factory for some of these new units. I'd call it the Budgetbot Factory, which would be able to build the Serf (super-cheap construction unit), Legionnaire (super-cheap riot unit), Fisher (ranged anti-skirmisher grappling unit), Leapfrog (walking anti-air missile), Cannibal (cheap self-replicating/self-evolving assault unit), and Behemoth (cheap ultra-slow heavy/anti-heavy mobile fortress), along with a walking artillery missile for dealing with enemy defenses, and possibly moving the Ronin to that factory (since it's a cheap skirmisher), and giving the Cloakbots a new skirmisher (such as the Shrieker).