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MatchMaker Meta Meta Map Mapping

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Date Editor Before After
3/31/2018 9:34:33 PMCHrankAdminDeinFreund before revert after revert
Before After
1 Regarding micro, I think there are two different things you've thrown together. When looking at Hide and Seek, the challenging part to me is watching all the different pathways and keeping them defended while also keeping an eye on what undefended pathways there are to enemy mexes. 1 Regarding micro, I think there are two different things you've thrown together. When looking at Hide and Seek, the challenging part to me is watching all the different pathways and keeping them defended while also keeping an eye on what undefended pathways there are to enemy mexes.
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3 If we compare this to CCR or other open maps, which I also find very micro intensive, the challenge there is about always doing perfect raider kiting and maintaining local superiority. 3 If we compare this to CCR or other open maps, which I also find very micro intensive, the challenge there is about always doing perfect raider kiting and maintaining local superiority.
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5 Even though both types require you to constantly watch over your units, I find the former to be much more interesting than the latter. Moving your raiders in an optimal way to avoid taking damage and dish out maximum damage is something I'd expect the computer to do for me. Predicting the optimal attack route or defense location feels much more interactive with the human part of your opponent. 5 Even though both types require you to constantly watch over your units, I find the former to be much more interesting than the latter. Moving your raiders in an optimal way to avoid taking damage and dish out maximum damage is something I'd expect the computer to do for me. Predicting the optimal attack route or defense location feels much more interactive with the human part of your opponent.
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7 PS: Try finding @fxrs for a round. Last time I calculated the stats, he was the best mini superspeedmetal wide player.