1 |
I think raider micro is simply much more taxing for the human to do on Hide and Seek than it is on CCR. When you are controlling Glaives in a lane, you have to watch over them constantly as you are running into an unknown amount of defenses and enemy raiders. You have to quickly decide if you fight or flee and what the priority targets are. Maybe you can get that Con and mexes with your Glaives before you get surrounded and pounded by Bandits.
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1 |
I think raider micro is simply much more taxing for the human to do on Hide and Seek than it is on CCR. When you are controlling Glaives in a lane, you have to watch over them constantly as you are running into an unknown amount of defenses and enemy raiders. You have to quickly decide if you fight or flee and what the priority targets are. Maybe you can get that Con and mexes with your Glaives before you get surrounded and pounded by Bandits.
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2 |
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2 |
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3 |
Raiding on CCR is arguably much simpler as it is mostly done in consolidated pushes where you have radar cover near your expansions. The best expansion direction is arguably in the middle of the map as it allows you to spot incoming units on radar and then choose where you reinforce with your own raiders. There is usually only 1 reinforcement line on CCR and you don't have to really dedicate units to different lanes which you are forced to on Hide and Seek. If you face bad odds when you are trying to raid on CCR, you can simply retreat and consolidate your forces further back which isn't really possible on Hide and Seek.
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3 |
Raiding on CCR is arguably much simpler as it is mostly done in consolidated pushes where you have radar cover near your expansions. The best expansion direction is arguably in the middle of the map as it allows you to spot incoming units on radar and then choose where you reinforce with your own raiders. There is usually only 1 reinforcement line on CCR and you don't have to really dedicate units to different lanes which you are forced to on Hide and Seek. If you face bad odds when you are trying to raid on CCR, you can simply retreat and consolidate your forces further back which isn't really possible on Hide and Seek.
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4 |
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4 |
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5 |
Making
good
raiding
AI
isn't
easy.
It
is
more
than
just
trying
to
kite
the
enemy
Scorchers
with
your
Scorchers
while
trying
to
take
minimum
damage.
It
is
maneuvering
that
gives
enough
time
for
your
cons
to
make
defences.
It
is
scouting
enemy
defences
and
expecting
where
the
enemy
will
be.
It
is
diverting
enemy
units
so
that
you
local
fire
superiority
in
other
areas.
It
is
sacrificing
units
to
deny
mexes
from
the
enemy.
|
5 |
Making
good
raiding
AI
isn't
easy.
It
is
more
than
just
trying
to
kite
the
enemy
Scorchers
with
your
Scorchers
while
trying
to
take
minimum
damage.
It
is
maneuvering
that
gives
enough
time
for
your
cons
to
make
defences.
It
is
scouting
enemy
defences
and
expecting
where
the
enemy
will
be.
It
is
diverting
enemy
units
so
that
you
have
local
fire
superiority
in
other
areas.
It
is
sacrificing
units
to
deny
mexes
from
the
enemy.
|
6 |
If
you
can
write
an
AI
to
automate
raiding
on
CCR,
that
AI
would
be
even
better
on
Hide
and
Seek
where
there
are
simply
more
lanes
to
keep
track
of,
faster
reaction
time
needed
as
you
face
unknown
forces
in
their
respective
lanes.
Choosing,
between
fight
and
flight,
between
sacrifice
or
unit
preservation
and
choosing
the
priority
targets.
|
6 |
If
you
can
write
an
AI
to
automate
raiding
on
CCR,
that
AI
would
be
even
better
on
Hide
and
Seek
where
there
are
simply
more
lanes
to
keep
track
of
and
faster
reaction
time
needed
as
you
face
unknown
forces
in
their
respective
lanes.
Choosing,
between
fight
and
flight,
between
sacrifice
or
unit
preservation
and
choosing
the
priority
targets.
|